Human-Computer Interaction

AIL AT WORK


Motivation & Goal

How can we use AI in the context of everyday work? How can people understand the AI they are working with? How can we foster this understanding? The project AIL AT WORK strives to answer these questions from a human-centered perspective. In an interdisciplinary cooperation we delve into the cognitive, social and emotional requirements that arise when AI is used in real-life work with human users in a social space. Together with industry partners, we develop new and modular measurements for AI Literacy (AIL) and evaluate them either as simulated AI-prototypes or in the field. For this evaluation, we make use of novel approaches such as eXTended AI and XR-testbeds.


Project Results

Meta AI Literacy Scale (MAILS)

In the face of AI anxiety, algorithmic aversion and the risk of being replaced by AI in the workplace, it is important to know your own AI literacy (i.e. competence when using AI) and the AI literacy of (potential) employees. Valid measurement of AI literacy is important for selecting personnel, identifying skills and knowledge shortages, and evaluating AI literacy interventions.

We developed the Meta-Artificial Intelligence Literacy Scale (MAILS) to solve this problem: it is a self-assessment questionnaire for the economic assessment of AI literacy. The factorial structure was confirmed and further validated in exploratory studies. The scale measures the abilities to Use & apply AI, Understand AI, Detect AI, make ethical considerations in regard to AI (i.e. AI Ethics), Create AI, and AI Self-efficacy in learning and problem-solving and AI Self-management (i.e. AI persuasion literacy and emotion regulation).


>>> Online Version of the MAILS <<<


Publications

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Training AI Literacy with Embodied AI

Employers might seek methods to improve their employees’ AI literacy to increase trust in AI and reduce the risk of AI misuse in the workplace. To close this gap, we first developed a serious game that teaches students basic machine learning concepts and how neural networks are developed. A preliminary evaluation found that an embodied AI agent can not only further assist students in understanding the concepts, but can also improve knowledge retention.

Our future work will build on existing materials from the MOTIV Project to develop advanced materials for training AI literacy in academic and work environments alike, and further investigate the use of embodied AI agents to improve learning outcomes. When evaluated, training material will be available to everyone planning to improve the AI literacy of their employees.

Publications

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Design Guidelines for Trustworthy AI in Work Environments

AI in the workplace is often mistrusted, resulting in users not using expensive AI tools. Next to uncertainty about the AI collecting private data, the reasons for this effect need to be clarified further. Thus, the question arises: What constitutes trust in AI? How can AI be designed to be trustworthy and accepted in the workplace?

To answer these questions, we conducted a series of studies investigating different designs for embodied AI. Our results indicate that, although the perfect AI companion in the workplace is highly individual, it is often drawn as a humanoid figure, a robot, or a piece of hardware. In addition, some general rules can be derived:

  1. The embodiment of an AI agent should be congruent to the task and environment to create a basis for trustworthy interaction.
  2. The embodied AI’s perceived competence plays a crucial role in trusting and accepting an AI. This effect is already built when meeting the AI for the first time, regardless of the quality of the interaction.
  3. AI that is perceived as more humanlike evokes more trust than AI-like embodied AI agents.

Thus, designers should strive to create human-like embodied AI agents and evaluate if they are perceived as competent and congruent to the task.

Currently, we are conducting further studies to deepen our understanding of factors that influence how embodied AI is perceived. We are investigating the effect of personal characteristics of Germany’s working population and the AI’s behavior and visual design on the embodied AI’s perception. Further, we investigate how the sole presence of embodied AI agents can faciliate behavior in office contexts, and how they can support work in the medical field. We aim to create a comprehensive overview of factors influencing how embodied AI is perceived, how these differ in various work environments, and to derive a valuable set of guidelines for developers to create trustworthy embodied AI in work contexts.

Publications

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Experiencing Future Working Contexts with Embodied AI

Academia can provide valuable insights into the populace’s AI literacy and methods employers could use to improve AI literacy in their companies. Unfortunately, these insights often fail to reach employers and stay buried in academia. To change this, we developed two demonstrators showcasing how embodied AI can enhance future work contexts and presented them at various public events.

In the demonstrator Example Work Contexts with Embodied AI, we display three different work environments (clinic, factory, and office) with the help of virtual reality, where users have to complete a task with an AI coworker. This way, users can already explore how work tasks could be enhanced with embodied AI agents in the future, and how the embodiment of an AI can influence how capable it is perceived (for example, one would rather trust a robot to help them repair a robot arm than a doctor). In our second demonstrator, Your Coworker ChatGPT, we use mixed reality to display an embodied version of ChatGPT in the user’s office. Using a state-of-the-art pipeline to create virtual replicas of humans and AI voice generation, users can talk to a digital version of GPT looking and talking like themselves to get a glimpse of the possibilities and dangers of embodied AI in the workplace.

Impressions

News

AIL AT WORK @ Innovation Day
The AIL team contributed to the event with a presentation of Prof Wienrich and two demonstrators.
AI and eXtended Reality at the Medienstudierendentagung
The HCI Chair and PIIS working group showcased innovative research at the Medienstudierendentagung (MeStuTa)
Ceremonial inauguration of the CAIDAS building
The HCI and PIIS working groups actively contributed to the success of the event with demos and organization.
Bavaria's new Minister of Digital Affairs at the XR Hub
Bavaria's new Minister of Digital Affairs Dr. Fabian Mehring visited the University of Würzburg for the first time. He was visibly impressed by the projects and achievements of the XR Hub.
Visit from the Universitätsrat and Kuratorium
The HCI Chair and PIIS working group had the pleasure of hosting the Universitätsrat and the Kuratorium at CAIDAS.
The MAILS Questionnaire is now online!
The Ail at Work Team presents the META AI LITERACY SCALE. You can try it out yourself!
HCI and PIIS Research Demos Week
The HCI and the PIIS Group hosted three demo sessions on the 17th, 18th and 20th of October. We welcomed international visitors from University of Bergen (Norway), the University of Valle (Colombia), and visitors from the 'Arbeitskreis A der Deutschen Rentenversicherung' (Germany).
First Demo Tour at CAIDAS!
Anthony Steed and Stefan Kopp explored HCI and PIIS research projects.
AIL AT WORK meets Federal Minister Hubertus Heil to explore the design of AI colleagues in Virtual Reality
During the KI-Studios project launch at the Fraunhofer IAO in Munich, the AIL AT WORK team demonstrated how AI can be leveraged in the context of different workplaces.
SPD Visit - HCI and PIIS Projects Demonstration
The HCI Chair and PIIS working group had the pleasure of hosting Bernd Rützel, Volkmar Halbleib, and Alexander Kolbow.
Exploring the Future of AI in the Workplace: Insights from the AIL AT WORK Project Team's Visit to the Denkfabrik Digitale Arbeitsgesellschaft
On June 16, members of the AIL AT WORK project team visited the 'Denkfabrik Digitale Arbeitsgesellschaft' at the Federal Ministry of Labor and Social Affairs.
HCI Group at the CHI 23 Conference in Hamburg
We were proud to present our work at the CHI conference 2023 right here in Germany.
AIL at Work informs about Research Aims
Together with State Secretary Lilian Tschan from the Federal Ministry of Labor and Social Affairs, the AIL at Work project informs about the research aims and shows the topic’s relevance in this video clip.
Digital Summit Bavaria: Human-Centered AI and XR HUB Würzburg as guests of State Minister Judith Gerlach.
Carolin Wienrich, Marc Latoschik, and Andreas Hotho visited the Bavarian Digital Summit.
AIL AT WORK hosts Workshop at re:publica 2022
Participants collaborated to explore crucial dimensions in user-centered AI-design, focusing on the trustworthiness, perceived safety, and overall appeal of (non-)humanoid AI-representations in virtual reality (VR).
AIL AT WORK
The project AIL AT WORK celebrated its official kick-off with the think tank Digitale Arbeitsgesellschaft of the Federal Ministry of Labor and Social Affairs.
Projekt erforscht KI-Kompetenzen am Arbeitsplatz
Carolin Wienrich (Psychologie Intelligenter Interaktiver Systeme), Astrid Carolus (Medienpsychologie) und Marc-Erich Latoschik (Human-Computer Interaction) haben das mit 1,15 Millionen Euro geförderteForschungsprojekt „AIL AT WORK – Analyse, Entwicklung und Evaluation von AI-Systemen und AI-Literacy in Arbeitskontexten“ eingeworben.

Theses and projects

Assigned

Janis Rösser

Augmented Reality Agents in Medicine
This research aims to support medical practionioners with embodied virtual assistant during their daily work.

Julia Wienkop

Identification of user errors when using AI systems: The Role of AI Literacy
This research aims to improve AI literacy in the workplace with a pedagogical agent trained on common errors of human-AI interaction.

Closed

Embodiment of AI in Virtual Reality ★
In this project, a telephone assistant will be simulated in virtual reality (VR). Specifically, the goal is to simulate and embody an artificial intelligence (AI) that responds to speech. The central question is how the embodiment of this AI in virtual reality affects the users.

Philipp Krop

Traversing the pass: A serious game teaching students how neural networks learn
Traversing the pass will be a serious game teaching basic machine learning concepts like backpropagation in a playful way.

Funding and Collaboration

Denkfabrik Digitale Arbeitsgesellschaft des Bundesministeriums für Arbeit und Soziales
This project is funded by the German Federal Ministry of Labour and Social Affairs [DKI.00.00030.21].
SVA System Vertrieb Alexander GmbH
We collaborate with SVA System Vertrieb Alexander GmbH to test our approaches with a subset of Germanys working population.
Denkbares GmbH
We collaborate with Denkbares GmbH to test our approaches and to show our demonstrators to the populace.
DT&Shop GmbH
We collaborate with DT&Shop GmbH to investigate how embodied AI can assist office workers.
Universitätsklinikum Würzburg
We collaborate with the university clinic of Würzburg to investigate how embodied AI can assist physicians.

Team

Dr. Astrid Carolus
Primary Investigator
Maximilian Baumann, B.Sc.
Research Assistant
Fabian Machalett, B.Sc.
Research Assistant
Fabienne Uehlin, B.Sc.
Research Assistant
Felix Foschum, B.Sc.
Student Worker

Publications

Legal Information