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Developing and Evaluating a Computational Model to Detect Stroke Gestures and Correct Stroke Curvature
Investigating the Role of Joint Range of Motion on the Quality and Accuracy of 3D Immersive Mid-Air Sketches.
Developing and Evaluating a Metaverse AI-Assistant for Virtual Social Events
Developing and Evaluating a Metaverse AI-Mini Game Generation for Virtual Social Events
Hands-On Virtual Body Weight - Hand-Controlled Virtual Body Weight Manipulation in VR
Investigating How Motion Velocity Impact Virtual Body Weight Perception in VR
Hands-On Virtual Body Weight - Hand-Controlled Virtual Body Weight Manipulation in VR
The goal of this project is to perform a usability evaluation of the university's enrollment system to improve its overall quality.
Developing and evaluating a XR application for inducing Out-of-Body Experience in XR .
Extraction and analysis of metadata from the currently largest dataset (16TB), for training machine learning models for Person identification in VR
Developing and evaluating a VR application for Water Bottle Design. The application should provide a way to quickly test the graspability of water bottles with virtual hands in VR.
Developing and Evaluating XR for Show Lighting System
Evaluate the current state of research on the Metaverse and related challenges for the telecommunications industry and develop and verify a virtual world considering existing visualization approaches and use cases!
In the percept AI project you will learn about human perception of artificial intelligence. You will build a virtual reality application to evaluate the effects of different appearances of AI on human perception.
Does the familiarity with an avatar have an influence on the affective or emotional appraisal? How can familiar avatars be practically implemented to allow the elaboration of this research question?
Understanding the effects of hand proximity to objects and tasks is critical for hand-held and near-hand objects. Even though self-avatars have been shown to be beneficial for various tasks in virtual environments, little research has investigated the effect of avatar hand proximity on working memory.
Super-Hero Revolution is an embodied VR experience. The user can observe his avatar in a virtual mirror while performing a series of transformations with the use of visual transition effects to produce a suggestion on the user, with consequent emotional release and mindfulness in a few seconds.
The goal of this project is to design, implement and evaluate an immersive interface to interact with the repository data.