Human-Computer Interaction

Out-of-Body Experience In XR


This call for a thesis or project is open for the following modules:
If you are interested, please get in touch with the primary contact person listed below.

OutME: Out-of-Body Experience Induction in XR

Out-of-Body (OBE) Experience

Observation

Objective

Motivations

New Method for XR Psychotherapy

  1. ↓ Fear of Death
  2. ↑ Self-Awareness & Reflection
  3. ↑ Empathy (Innovative Perspective Change)
  4. ↑ Gratitute (Appreciation for one’s own existence)
  5. ↑ Cognitive Function (Creativity)
  6. ↑ Positive Mood Change

Escaping VR in VR!

But Can

Challenges

Observation

OBE in XR needs 2 Phases:

  1. Avatar Embodiment
  2. Avatar Disembodiment

Problem

Task and Scope Overview

Main Tasks

OBE in XR Demo Scene

Build on Top of an Existing Project

Prerequisites

References

Blanke, Olaf, Nathan Faivre, and Sebastian Dieguez. 2016. “Leaving Body and Life Behind: Out-of-Body and Near-Death Experience.” In The Neurology of Conciousness, 323–47. Elsevier.

Bourdin, Pierre, Itxaso Barberia, Ramon Oliva, and Mel Slater. 2017. “A Virtual Out-of-Body Experience Reduces Fear of Death.” PloS One 12 (1). Public Library of Science San Francisco, CA USA: e0169343.

Ehrsson, H Henrik. 2007. “The Experimental Induction of Out-of-Body Experiences.” Science 317 (5841). American Association for the Advancement of Science: 1048–48. doi:10.1126/science.1142175.

Lenggenhager, Bigna, Tej Tadi, Thomas Metzinger, and Olaf Blanke. 2007. “Video Ergo Sum: Manipulating Bodily Self-Consciousness.” Science 317 (5841). American Association for the Advancement of Science: 1096–99


Contact Persons at the University Würzburg

Jean-Luc Lugrin (Primary Contact Person)
Human-Computer Interaction, Universität Würzburg
jean-luc.lugrin@uni-wuerzburg.de

Fabian Unruh
Human-Computer Interaction, Universität Würzburg
fabian.unruh@uni-wuerzburg.de

Marc Erich Latoschik
Human-Computer Interaction, Universität Würzburg
marc.latoschik@uni-wuerzburg.de

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