Human-Computer Interaction

Virtual Audiences Control For VR Tennis Training


This call for a thesis or project is open for the following modules:
If you are interested, please get in touch with the primary contact person listed below.

Motivation

The core challenge of mental habituation training for elite and professional tennis players in VR is replicating the unpredictable, high-pressure acoustic and visual environment of modern stadium courts (e.g., Arthur Ashe Stadium, Roland Garros). Unlike standard public speaking or performance scenarios where steady attention is desired, tennis players require extreme focus under shifting crowd dynamics, ranging from synchronized applause between points to sudden movement in the stands, flash photography, or delayed quiet during a serve toss.

This project focuses on the architectural engineering, nonverbal behavior generation, and empirical evaluation of a controllable virtual tennis stadium audience, grounded in established Human-Computer Interaction (HCI), Intelligent Virtual Agent (IVA), and Sports Psychology principles.

Scope & Project Flexibility

This project can be scaled for either a Bachelor’s or Master’s level thesis. The scope can be customized based on student interests and can be discussed in detail during a preliminary meeting to define the final project trajectory.

Project Partners & Supervision Structure

This project is conducted in collaboration with a French university and research labs in Paris. The supervision structure is as follows: the University of Würzburg will provide primary supervision and evaluation, while the French partners will serve as secondary supervisors and collaborate on the project scope and technical requirements

Tasks

System & Behavior Architecture Design

Define Crowd Behavioral States Specific to Tennis:

Define Interfering Events (Disruption & Habituation Trigger Engineering):

Performer / Player Profiles & Stress Vectors:

Control & Simulation Implementation (Unity / Unreal Engine / Godot)

3D Tennis Venue Realism & Spatial Acoustics:

Operator Control & Adaptation Panel:

Animation & Crowd Dynamics Engine:

(Bonus) Social Signal Processing & Biofeedback Integration:

Evaluation

Literature


Contact Persons at the University Würzburg

Dr. Jean-Luc Lugrin (Primary Contact Person)
Human-Computer Interaction, Universität Würzburg
jean-luc.lugrin@uni-wuerzburg.de

Dr. Brian Ravenet
University Paris-Saclay & LISN Laboratory
brian.ravenet@universite-paris-saclay.fr

Dr. Beatrice Biancardi
LINEACT CESI
bbiancardi@cesi.fr

Prof. Dr. Birgit Lugrin
Lehrstuhl für Informatik V Socially Interactive Agents
birgit.lugrin@uni-wuerzburg.de

Prof. Dr.Marc Erich Latoschik
Human-Computer Interaction, Universität Würzburg
marc.latoschik@uni-wuerzburg.de

Legal Information