Out-of-Body Experience In XR
This call for a thesis or project is open for the following modules:
If you are interested, please get in touch with the primary contact person listed below.
OutME: Out-of-Body Experience Induction in XR
Out-of-Body (OBE) Experience
- Seems to be awake
- and to see his body and the world
- from a location outside the physical body
- [Blanket et al. 2016] [Ehrsson et al 2007, Lenggenhager et al 2007]
Observation
- Life Changing
Objective
- Inducing OBE in XR
Motivations
- OBE Simulation in VR Effects and Usages - Video Source
New Method for XR Psychotherapy
- ↓ Fear of Death
- ↑ Self-Awareness & Reflection
- ↑ Empathy (Innovative Perspective Change)
- ↑ Gratitute (Appreciation for one’s own existence)
- ↑ Cognitive Function (Creativity)
- ↑ Positive Mood Change
Escaping VR in VR!
- Take a Break from
- A (Stressful) VR therapy
- While staying in VR
- Public-speaking training, agoraphobia, acrophobia,…
But Can
- ↑ Fear and Anxiety
- ↑ Depersonalization
- ↑ Derealization
- …
Challenges
Observation
OBE in XR needs 2 Phases:
- Avatar Embodiment
- Avatar Disembodiment
Problem
- Disembodiment?!
Task and Scope Overview
Main Tasks
OBE in XR Demo Scene
- Short Experience
- Medium-High OBE Effect
- Simple Scene/Scenario
- Short Evaluation
Build on Top of an Existing Project
- Starting point provided
- Unreal Engine Project
- with Avatar Embodiment & Disembodiment Techniques
Prerequisites
- Interactive Graphics
- 3DUI
- Game-Engine & XR (Unreal)
References
Blanke, Olaf, Nathan Faivre, and Sebastian Dieguez. 2016. “Leaving Body and Life Behind: Out-of-Body and Near-Death Experience.” In The Neurology of Conciousness, 323–47. Elsevier.
Bourdin, Pierre, Itxaso Barberia, Ramon Oliva, and Mel Slater. 2017. “A Virtual Out-of-Body Experience Reduces Fear of Death.” PloS One 12 (1). Public Library of Science San Francisco, CA USA: e0169343.
Ehrsson, H Henrik. 2007. “The Experimental Induction of Out-of-Body Experiences.” Science 317 (5841). American Association for the Advancement of Science: 1048–48. doi:10.1126/science.1142175.
Lenggenhager, Bigna, Tej Tadi, Thomas Metzinger, and Olaf Blanke. 2007. “Video Ergo Sum: Manipulating Bodily Self-Consciousness.” Science 317 (5841). American Association for the Advancement of Science: 1096–99
Contact Persons at the University Würzburg
Jean-Luc Lugrin (Primary Contact Person)Human-Computer Interaction, Universität Würzburg
jean-luc.lugrin@uni-wuerzburg.de
Fabian Unruh
Human-Computer Interaction, Universität Würzburg
fabian.unruh@uni-wuerzburg.de
Marc Erich Latoschik
Human-Computer Interaction, Universität Würzburg
marc.latoschik@uni-wuerzburg.de