Breaking Bad Behaviour
This project is already completed.

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Background
This project aims at developing a novel type of Virtual Reality (VR) training system. This system should train teachers to efficiently handle chronic behavior issues happening in classroom (e.g., inattention, side conversation, or fighting). Teachers will be immersed into virtual classroom using a head mounted stereoscopic display, while seeing a replica of their body. They will be facing a group of virtual students partially controlled by pedagogical instructor(s). These instructors will trigger disrupting events as well as giving advices to the teacher. They will also be able to visualize and monitor the emotional state of the teacher (e.g. anger, anxiety) using psychophysiological (e.g. heart rate) and behavioral measurements (e.g. facial or body expressions). The system will be built on the top of the VR framework UnrealMe. The Social Signal Interpretation framework will be used to extract the teachers’ emotional state.
Tasks
The development of a fully functional prototype is divided into five main tasks:
- Virtual Environment Design
- Training Scenario Description and Integration
- Trainee Interface (Teacher UI)
- Trainer Interface (Instructors UI)
- Project Website and Community
Prerequisites
OO-Programming (Java, C++ or C#), Web Development (Javascript, HTML, CSS, Database), 3D Graphics (for 1. & 3.), Optional: Artificial Intelligence (for 2.), Optional: Game Engine Experience
Supervisors
- Dr. Jean-Luc Lugrin (jean-luc.lugrin@uni-wuerzburg.de)
- In collaboration with Prof. Grafe from the chair for school pedagogics.
Contact Persons at the University Würzburg
Jean-Luc Lugrin (Primary Contact Person)Mensch-Computer-Interaktion, Universität Würzburg
jean-luc.lugrin@uni-wuerzburg.de