Human-Computer Interaction

Dr. Jean-Luc Lugrin

Akademischer Rat

Contact Details

Dr. Jean-Luc Lugrin
Human-Computer Interaction
Universität Würzburg
Am Hubland
D-97074 Würzburg

✆	+49 (0) 931 31 81704
⌂	Room 1.023, Building M1, Hubland South

Consultation-Hour
by appointment

About me

Lecturer and Researcher in Real-Time Interactive Systems

Dr. Jean-Luc Lugrin studied Computer Science at the University of Lyon (France) and at Teesside University (England). After seven years as full-time principal lecturer in interactive real-time systems at Teesside University, he completed his PhD in 2010 in the area of intelligent virtual environments. In November 2012, he became assistant professor at the institute of human-computer interaction (HCI) at Würzburg University (Germany), where he was the head of the digital media processing group for four semesters (Deputy Professorship).

Details

Dr. Lugrin’s research is interdisciplinary and oriented towards novel human-computer interfaces, combining virtual and augmented reality, artificial intelligence, cognitive sciences, software engineering and entertainment computing. Since 2002, his work has been regularly published in major conferences (ACM VRST, ACM IUI, ACM Multimedia, IEEE ISMAR, ACM AAMAS) and journals (Presence, Vision Research, Intelligent Systems) of these domains. He has published over 70 papers on topics such as illusion of virtual body ownership, causal perception, AI-driven physics, immersive gaming, interactive storytelling or VR frameworks and benchmarks

Over the past years, Dr. Jean-Luc Lugrin has become an active member of the HCI teaching and research community, involved in numerous conference and workshop program committees (ACM IUI, ACM VRST, IEEE VR, ACHI, SEARIS) as well as dedicated university courses (3D User Interfaces, Realtime Interactive Systems, Software Quality, Concurrent and Network Programming, Multiplayer Online Games, Games Lab, HCI Seminars and projects supervision). His current research focuses on immersive user interfaces development and future applications.



Projects

Holopark - Large Scale VR Museum
Investation of the oportunities of large scale VR systems with high numbers of users.
Breaking Bad Behaviors
A New Tool for Learning Classroom Management Using Virtual Reality
CaveUDK
CaveUDK is a high-level VR middleware based on one of the most successful commercial game engines: the Unreal® Engine 3.0 (UE3). It is a VR framework implemented as an extension to the Unreal® Development Kit (UDK) supporting CAVE-like installations.
VIRTUALTIMES
The sense of time co-constitutes our subjective experience and embodied self-consciousness. It refers to the dimensions of passage of time (time passing by) and structure of time (serial order of events). We will systematically enrich the scenery both physically (objects) and socially (interaction partners). In the realm of time-based interventions this will allow to manipulate passage of time and structure of time.
VirtualElo!
In this project we investigate Virtual Reality Exposure Therapy for people who stutter. The focus is a prototype presenting a virtual audience.
SEARIS
SEARIS (Software Techniques and Architectures for Real-Time Interactive Systems) is an international research collaboration founded in 2007. Its goal is to advance the field of RIS software engineering.



Publications

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