Human-Computer Interaction

VIRTUALTIMES


Overview

Exploring and Modifying the Sense of Time in Virtual Environments.

Project Website

Project Vision

Our Role (HCI Group - UNI UW) - MetaChron Development

Development of an experimental VR platform (Metachron) that allows performing experiments of time experience and time manipulation studies requiring:

Virtual Zeitgebers

Metachron is mainly investigating five types of virtual zeitgebers:

  1. Object-based virtual zeitgebers: study the influence of virtual objects like virtual clocks, pendulums, and even fire on time perception
  2. Travel-based virtual zeitgebers: study the influence of virtual travel like starfield or tunnel simulation on time perception
  3. Body-based virtual zeitgebers: study the influence of the virtual body embodiment and disembodiment on time perceptions
  4. Social-based virtual zeitgebers: study the influence of virtual agents like virtual human groups or audiences on time perception
  5. Activity-based virtual zeitgebers: study the influence of certain activities like waiting, playing or, working on time perception

Metachron Architecture and Features

Metachron Licence and EULA

Metachron Videos

Metachron Platform and Demos

MetaChron Systems                    
Version   Overview   Repository (Source/Private) Private Repository Access Request
Only for Non-commercial Projects, or Project Reviewers and Partners
Description   Videos Instructions End User Agreement & Licence
v1.0   MetaChron v1.0 Core Design (architecture and manual time manipulation) - M2.1 (M12)   Repository Send Email
All resources associated to this Milestone (Source Code, Environments, Examples and Documentation) - Info on public repository
 
Overview, Environments showcase , Zeitgebers Velocity Modifications in VR,Zeitgeber Integration in Unreal Scene Demo ,First waiting room prototype with Embodiment , Waiting Room replica experiment ,Eye Tracking Integration ,Eyer Tracking Accuracy Test, Avatar Partial Embodiment - Virtual Hand Representations Avatar Embodiment- Full Body Tracking,Eyetracking heatmap, Realistic Waiting Room and different user representations , Questionnaires in VR , Synchronicity manipulation, Time-Event physics manipulation, Event Synchronisation, Environmental Density Demo, Social Atmospheres, Experimentatl Feature: Gravity Manipulation + Rewind Time Feature, Environmental effects,
See README.md in Repository See README.md in Repository
v2.0   MetaChron v2.0 AI-driven Time - M2.2 (M30)   Repository Send Email
All resources associated to this Milestone (Source Code, Environments, Examples and Documentation) - see Info on public repository
 
MetaChron-UI and MetaChron-AI. Showcase: Detection of psychophysiological states and communication to MetaChron-VR, Metachron - WebUI and Starfield Velocity Control Demo ,Metachron - WebUI and Starfield Density Control Demo Metachron - WebUI and Starfield Velocity Control Simple Demo
See README.md in Repository See README.md in Repository
v.3.0   MetaChron v3.0 Final Version - D2.1 (M42)   Repository Send Email
All resources associated to this deliverable (Source Code, Environments, Examples and Documentation) - see Info on public repository
 
MetaChron Playlist
See README.md in Repository See README.md in Repository
v.3x   MetaCron v3.x (Current Development)   Repository Send Email
Repository for MetaChron Core Current Development (including new experiments, demos and experimental features in preparation)
    See README.md in Repository See README.md in Repository
MetaChron Demos                    
Demo Set ID Virtual Zeitgeber Type Demo Set Overview Repository (Exec/Public) Repository (Source/Private) Private Repository Access Request
Only for Non-commercial Projects, or Project Reviewers and Partners
Description Demos Videos Instructions End User Agreement & Licence
1 Object-based Virtual Zeitgebers Zeitgebers Manipulation Example Repository Repository Send Email
Showcasing the interactive manipulation of different Zeitgebers (e.g. clock, pendulum, sun) in VR and Desktop
 
video, video, video
See README.md in Repository See README.md in Repository
2 Object-based Virtual Zeitgebers Doctor’s Waiting Room with faster/slower Clock Repository Repository Send Email
Showcasing four versions of a doctor’s waiting room in VR. The scenario include typical ambient noises and a faster/slower running clock as a Zeitgeber
Clock-velocity-decreased
Clock-velocity-increased Clock-velocity-normal
Clock-velocity-testing
video video
See README.md in Repository See README.md in Repository
3 Object-based Virtual Zeitgebers Doctor’s waiting room with synchronized or desynchronized clock Repository Repository Send Email
Showcasing two versions of a doctor’s waiting room in VR. The scenario includes typical ambient noises and a synchronized or desynchronized visual-audio clock as a Zeitgeber
Clock-asynchronicity
Clock-synchronicity
  See README.md in Repository See README.md in Repository
4 Social-based Virtual Zeitgebers Doctor’s waiting room with Agents Repository Repository Send Email
Showcasing four versions of a doctor’s waiting room in VR. with multiple virtual huam (agents). The scenario includes a varying number of agents sitting next to you. Depending on the selected scenario, the social atmosphere created by the agents’ behavior also changes (e.g. positive, negative, neutral atmosphere)
Big-Agressive-WaitingRoom
Big-Neutral-WaitingRoom
Big-Positive-WaitingRoom
Empty-WaintingRoom
Small-Agressive
Small-Neutral
Small-Positive
video, video
See README.md in Repository See README.md in Repository
5 Activity-based Virtual Zeitgebers Generic Office Waiting Room Repository Repository Send Email
“Showcasing versions of a digital twin of a waiting room (replica of areal waiting room) for a comparison between a Virtual and a real waiting situation concerning boredom, self-regulation, and the experience of time - paper Collaboration with Freiburg group (IGPP). Contact person from Freiburg: Dr. Marc Wittmann wittmann@igpp.de and Federico Alvarez alvarez@igpp.de
 
video
See README.md in Repository See README.md in Repository
6 Travel-based Virtual Zeitgebers VR Tunnel (v1.1) - Virtual Tunnel Simulation Repository Repository Send Email
“Showcasing versions of a tunnel-traveling simulation for Desktop and VR setting. In addition to the actual tunnel, this scenario contains a distinctive UI that presents the wide range of setting options. After selecting the parameters, you move through a tunnel in VR or on the screen - Collaboration with Freiburg group (IGPP). Contact person from Freiburg: Dr. Marc Wittmann wittmann@igpp.de and Federico Alvarez alvarez@igpp.de
 
video
See README.md in Repository See README.md in Repository
7 Travel-based Virtual Zeitgebers Starfield and Starship v1 - Velocity and Density Experiment - Repository Repository Send Email
Showcasing versions of a starfield and starship in VR.In this scenario, you are on a starship and flying through space. You can see a multitude of configurable stars through the front window - Collaboration with JÜLICH group (JÜLICH). Contact person from JÜLICH: mathis Jording m.jording@fz-juelich.de
 
video, video,video
See README.md in Repository See README.md in Repository
8 Body-based Virtual Zeitgebers Embodiment and Waiting Time Perception (Baseline Experiment) Repository Repository Send Email
In this scenario, you are sitting on a chair in a nearly empty room and your task is to wait there. You either receive an avatar or no virtual body at all.
 
video, video, video, video
See README.md in Repository See README.md in Repository
9 Object-based Virtual Zeitgebers Zeitegeber Type Experiment Repository Repository Send Email
 
video
See README.md in Repository See README.md in Repository
10 Object-based Virtual Zeitgebers Zeitegeber Velocity Experiment Repository Repository Send Email
 
video
See README.md in Repository See README.md in Repository
11 Body-based Virtual Zeitgebers Embodiment and Task Time Perception Repository Repository Send Email
“ In this scenario, your task is to activate a virtual lamp by pressing a button and estimate the delay between pressing the button and the light turning on. You experience different degrees of embodiment: i) without an avatar (low), ii) with hands (medium), and iii) with a high-quality avatar (high) - Collaboration with JÜLICH group. Contact person from JÜLICH: David Vogel david.vogel@uk-koeln.de
 
video, video
See README.md in Repository See README.md in Repository
12 Body-based Virtual Zeitgebers Disembodiment and Task Time Perception Repository Repository Send Email
In this scenario, you are initially embodied in a virtual avatar from the eye-view. After a certain time, you are actively disembodied by performing a linear transition to the behind-view or facing-view, whereby you can continue to control the virtual avatar.
 
video
See README.md in Repository See README.md in Repository
13 Travel-based Virtual Zeitgebers VR Tunnel v2.0 - Virtual Tunnel Simulation Repository Repository Send Email
“Showcasing versions of a tunnel-traveling simulation for Desktop and VR setting. In addition to the actual tunnel, this scenario contains a distinctive UI that presents the wide range of setting options. After selecting the parameters, you move through a tunnel in VR or on the screen - Collaboration with Freiburg group (IGPP). Contact person from Freiburg: Federico Alvarez alvarez@igpp.de
 
video, video
See README.md in Repository See README.md in Repository
14 Travel-based Virtual Zeitgebers Starfield and Starship v2.0 - Variable Foreperiod Task and Asynchronies Repository Repository Send Email
“Showcasing versions of a starfield and starship in VR.In this scenario, you are on a starship and flying through space. You can see a multitude of configurable stars through the front window. - Collaboration with INSERM group . Contact person from INSERM: GIERSCH Anne giersch@unistra.fr, ellen Joos ellen.joos2014@gmail.com
 
video
See README.md in Repository See README.md in Repository
15 Travel-based Virtual Zeitgebers AI-Driven Prototype Showcase: NeuroAdaptive Startfield - v1 Repository Repository Send Email
“Demonstration of an AI driven VR scenario with MetaChron - MetaChron enables the detection of a person’s physiological states (EEG) and makes automatic adjustments to a starfield displayed in a VR environment” - Collaboration with University of Helsinki (UH) group - Contact person from University of Helsinki (UH) - Giulio Jacucci giulio.jacucci@helsinki.fi, Imtiaj Ahmed imtiaj.ahmed@helsinki.fi
 
video, video
See README.md in Repository See README.md in Repository
16 Travel-based Virtual Zeitgebers Therapist UI Prototype - Demonstration for the AI-Driven Prototype Showcase “NeuroAdaptive Startfield - v1 Repository Repository Send Email
“Showcasing the Therapist UI with an AI driven VR scenario with MetaChron - MetaChron enables the detection of a person’s physiological states (EEG) and makes automatic adjustments to a starfield displayed in a VR environmen - Collaboration with Psious Smart Apps, S.L. (PSICO) group . Contact person from PSICO: Xavier Palomer xavier@psious.com
 
video
See README.md in Repository See README.md in Repository
17 Body-based Virtual Zeitgebers Embodiment and Task Time Perception v2 Repository Repository Send Email
“ In this version , your task is to activate a virtual lamp by pressing a button and estimate the delay between pressing the button and the light turning on. You experience different degrees of embodiment: i) without an avatar (low), ii) with hands (medium), and iii) with a high-quality avatar (high)- You will also experience one condition (called Observer) where the switch is automatically pressed - Collaboration with JÜLICH group. Contact person from JÜLICH: David Vogel david.vogel@uk-koeln.de
 
video
See README.md in Repository See README.md in Repository
18 Travel-based Virtual Zeitgebers AI-Driven Prototype Showcase: NeuroAdaptive Startfield - v2 - with Multimodal Physiological Signals Repository Repository Send Email
“Demonstration of an AI driven VR scenario Physiological activity used to classify users imagery movement and the velocity of the starfield updated respectively, imagery running increases the startfield velocity and standing still decreases. Multimodal physiological signals in use (EEG for classifying imagery movement states,fEMG, ECG, and accelerometer for maintaining quality of the data).” - Collaboration with University of Helsinki (UH) group - and Collaboration with JÜLICH group (JÜLICH). Contact person from JÜLICH: mathis Jording m.jording@fz-juelich.de - Contact person from University of Helsinki (UH) - Giulio Jacucci giulio.jacucci@helsinki.fi, Imtiaj Ahmed imtiaj.ahmed@helsinki.fi
 
video
See README.md in Repository See README.md in Repository

News

Vacation despite Corona
The sense of presence that virtual reality can trigger in us - Prof. Dr. Marc Erich Latoschik (HCI) talks about this in the program Xenius: Urlaub trotz Corona: Neue Chancen entdecken. The focus is on the projects Virtual Times and Interactive Opera.
Vacation in VR
Prof. Dr. Marc Erich Latoschik (HCI) speaks in the program alles wissen about the feeling of presence that virtual reality can trigger in us. The focus is on the projects Virtual Times and Interactive Opera.
HCI Group @ VRST 2019 in Sydney
Daniel Roth and Maximilian Landeck presented their work at the VRST 2019 in Sydney.
VIRTUALTIMES
The HCI chair will start to work at a new party promoted research project called "VIRTUALTIMES -Exploring and Modifying the Sense of Time in Virtual Environments."

Funding and Collaboration

JÜLICH
JÜLICH will lead the consortium of VIRTUALTIMES and will play a leading role in the neuroscientific validation of time experience in the different populations of persons being studied including their variations due to the different psychopathological conditions.
Institute for Frontier Areas of Psychology and Mental Health (IGPP)
IGPP will play a strategic role in the project as it brings in the expertise in all psychological aspects of human subjective time.
Julius-Maximilians-Universität Würzburg (UW)
Universität Würzburg will be responsible for the provision of the base technological platform for the various prototypes as well as of the integration of the modules into the prototypes. It will lead the development of the timeliness protocols and interfaces and will provide key functionality of the avatar technologies. It will support the development of the sync-engine, especially with respect to the timeliness protocols.
Cognitive Neuropsychology and Pathophysiology of Schizophrenia (INSERM)
The INSERM U1114 laboratory will provide its expertise on timing disorders in schizophrenia, its innovative methods of behavioral exploration and access to patients for both experimental, EEG and fMRI studies.
University of Helsinki (UH)
The University of Helsinki (UH) is one of the best multidisciplinary research universities in Europe. The high-quality research carried out by the university creates new knowledge for educating diverse specialists in various fields and for utilization in social decision making and the business sector. From the UH, two departments are participating in EMPATEC: the Department of Social Research and the Department of Computer Science.
Psious Smart Apps, S.L. (PSICO)
PSICO will be the lead partner in developing the VR environments with hyper-realistic format and human-like avatars and integrating them with the time scaling techniques. PSICO is an expert bringing medical and therapeutic meaning into the VR technology, crucial for the project.

Team

Publications

Legal Information