Human-Computer Interaction

Dr. Jean-Luc Lugrin

Akademischer Oberrat

Contact Details

Dr. Jean-Luc Lugrin
Human-Computer Interaction
Universität Würzburg
Emil-Fischer-Straße 50
D-97074 Würzburg

✆	+49 (0) 931 31 81704
⌂	Room 01.021, Building 50, Hubland North

Consultation-Hour
by appointment

About me

Lecturer and Researcher in Real-Time Interactive Systems

Dr. Jean-Luc Lugrin studied Computer Science at the University of Lyon (France) and at Teesside University (England). After seven years as full-time principal lecturer in interactive real-time systems at Teesside University, he completed his PhD in 2010 in the area of intelligent virtual environments. In November 2012, he became assistant professor at the institute of human-computer interaction (HCI) at Würzburg University (Germany), where he was the head of the digital media processing group for four semesters (Deputy Professorship).

Details

Dr. Lugrin’s research is interdisciplinary and oriented towards novel human-computer interfaces, combining virtual and augmented reality, artificial intelligence, cognitive sciences, software engineering and entertainment computing. Since 2002, his work has been regularly published in major conferences (ACM VRST, ACM IUI, ACM Multimedia, IEEE ISMAR, ACM AAMAS) and journals (Presence, Vision Research, Intelligent Systems) of these domains. He has published over 70 papers on topics such as illusion of virtual body ownership, causal perception, AI-driven physics, immersive gaming, interactive storytelling or VR frameworks and benchmarks

Over the past years, Dr. Jean-Luc Lugrin has become an active member of the HCI teaching and research community, involved in numerous conference and workshop program committees (ACM IUI, ACM VRST, IEEE VR, ACHI, SEARIS) as well as dedicated university courses (3D User Interfaces, Realtime Interactive Systems, Software Quality, Concurrent and Network Programming, Multiplayer Online Games, Games Lab, HCI Seminars and projects supervision). His current research focuses on immersive user interfaces development and future applications.



Projects

Holopark - Large Scale VR Museum
Investation of the oportunities of large scale VR systems with high numbers of users.
Breaking Bad Behaviors
A New Tool for Learning Classroom Management Using Virtual Reality
CaveUDK
CaveUDK is a high-level VR middleware based on one of the most successful commercial game engines: the Unreal® Engine 3.0 (UE3). It is a VR framework implemented as an extension to the Unreal® Development Kit (UDK) supporting CAVE-like installations.
VIRTUALTIMES
Exploring and Modifying the Sense of Time in Virtual Environments.
SEARIS
SEARIS (Software Techniques and Architectures for Real-Time Interactive Systems) is an international research collaboration founded in 2007. Its goal is to advance the field of RIS software engineering.

Teaching




Publications

2025

Andrea Bellucci, Giulio Jacucci, Kien Duong, Pritom K Das, Sergei Smirnov, Imtiaj Ahmed, Jean-Luc Lugrin, Immersive Tailoring of Embodied Agents Using Large Language Models , In Proceedings of the The 32nd IEEE Conference on Virtual Reality and 3D User Interfaces . 2025.
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Christian Merz, Lukas Schach, Marie Luisa Fiedler, Jean-Luc Lugrin, Carolin Wienrich, Marc Erich Latoschik, Unobtrusive In-Situ Measurement of Behavior Change by Deep Metric Similarity Learning of Motion Patterns . 2025.
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2024

Nina Döllinger, Jessica Topel, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin, Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy , In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) . 2024.
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Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik, Object Motion Manipulation and time perception in virtual reality , In Frontiers in Virtual Reality , Vol. 5 . 2024.
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Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik, Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR , In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology Benjamin Weyers, Daniel Zielasko, Rob Lindeman, Stefania Serafin, Eike Langbehn, Victoria Interrante, Gerd Bruder, J. Edward Swan II, Christoph Borst, Carolin Wienrich, Rebecca Fribourg (Eds.), (20) , pp. 20:1-20:11 . New York, NY, USA : Association for Computing Machinery , 2024.
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Christian Merz, Jonathan Tschanter, Florian Kern, Jean-Luc Lugrin, Carolin Wienrich, Marc Erich Latoschik, Pipelining Processors for Decomposing Character Animation , In 30th ACM Symposium on Virtual Reality Software and Technology . New York, NY, USA : Association for Computing Machinery , 2024.
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2023

Fabian Unruh, David H.V. Vogel, Maximilian Landeck, Jean-Luc Lugrin, Marc Erich Latoschik, Body and Time: Virtual Embodiment and its effect on Time Perception , In IEEE Transactions on Visualization and Computer Graphics (TVCG) , Vol. 29 (5) , pp. 2626-2636 . 2023. IEEE VR Best Paper Nominee 🏆
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Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik, From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments , In The 29th ACM Symposium on Virtual Reality Software and Technology (VRST) , Vol. 29th , p. 11 . 2023.
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Maximilian Landeck, Federico Alvarez Igarzábal, Fabian Unruh, Hannah Habenicht, Shiva Khoshnoud, Marc Wittmann, Jean-Luc Lugrin, Marc Erich Latoschik, Journey Through a Virtual Tunnel: Simulated Motion and its Effects on the Experience of Time , In Frontiers in Virtual Reality , Vol. 3 , p. 195 . Frontiers , 2023.
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Jean-Luc Lugrin, Jessica Topel, Yann Glémarec, Birgit Lugrin, Marc Erich Latoschik, Posture Parameters for Personality-Enhanced Virtual Audiences , In Proceedings of the 23rd International Conference on Intelligent Virtual Agents (IVA) . 2023.
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Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik, Time Perception Research in Virtual Reality: Lessons Learned , In Mensch und Computer 2023 . Veröffentlicht durch die Gesellschaft für Informatik e.V. in P. Fröhlich & V. Cobus (Hrsg.) , 2023.
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Yann Glémarec, Jean-Luc Lugrin, Amelie Hörmann, Anne-Gwenn Bosser, Cédric Buche, Marc Erich Latoschik, Norina Lauer, Towards Virtual Audience Simulation For Speech Therapy , In Proceedings of the 23rd International Conference on Intelligent Virtual Agents (IVA) . 2023.
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2022

Christian Seufert, Sebastian Oberdörfer, Alice Roth, Silke Grafe, Jean-Luc Lugrin, Marc Erich Latoschik, Classroom management competency enhancement for student teachers using a fully immersive virtual classroom , In Computers & Education , Vol. 179 , p. 104410 . 2022.
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Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Cedric Buche, Marc Erich Latoschik, Controlling the STAGE: A High-Level Control System for Virtual Audiences In Virtual Reality , In Frontiers in Virtual Reality – Virtual Reality and Human Behaviour , Vol. 3 , p. 2673–4192 . 2022.
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Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose, The Possibility of Inducing the Proteus Effect for Social VR Users , In International Conference on Human-Computer Interaction , pp. 143-158 . Cham : Springer Nature Switzerland , 2022.
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2021

Yann Glémarec, Jean-luc Lugrin, Anne-Gwenn Bosser, Cédric Buche, Marc Erich Latoschik, Conference Talk Training With a Virtual Audience System , In ACM Symposium on Virtual Reality Software and Technology . 2021.
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Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Aryana Collins Jackson, Cédric Buche, Marc Erich Latoschik, Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality , In Frontiers in Virtual Reality , Vol. 2 , p. 72 . 2021.
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David Obremski, Jean-Luc Lugrin, Philipp Schaper, Birgit Lugrin, Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes , In Journal on Multimodal User Interfaces . 2021.
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Fabian Unruh, Maximilian Landeck, Sebastian Oberdörfer, Jean-Luc Lugrin, Marc Erich Latoschik, The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy , In Frontiers in Virtual Reality , Vol. 2 , p. 71 . 2021.
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2020

Chris Zimmerer, Ronja Heinrich, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik, Computing Object Selection Difficulty in VR Using Run-Time Contextual Analysis , In 26th ACM Symposium on Virtual Reality Software and Technology . New York, NY, USA : Association for Computing Machinery , 2020. Best Poster Award 🏆
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Chris Zimmerer, Erik Wolf, Sara Wolf, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik, Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality , In 2020 International Conference on Multimodal Interaction , p. 222–231 . 2020. Best Paper Nominee 🏆
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Jan-Philipp Stauffert, Florian Niebling, Jean-Luc Lugrin, Marc Erich Latoschik, Guided Sine Fitting for Latency Estimation in Virtual Reality , In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) , pp. 707-708 . 2020.
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Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik, Metachron: A framework for time perception research in VR , In Proceedings of the 26th ACM Conference on Virtual Reality Software and Technology . 2020.
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Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Paul Cagniat, Cédric Buche, Marc Erich Latoschik, Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality . Gesellschaft für Informatik e.V. , 2020.
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Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, Hideyuki Ando, Ren Ohmura, Reducing the Fear of Height by Inducing Proteus Effect of a Dragon Avatar , In Transactions of the Virtual Reality Society of Japan , Vol. 25 (1) . 2020. Best Paper Award 🏆
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2019

Erik Wolf, Sara Klüber, Chris Zimmerer, Jean-Luc Lugrin, Marc Erich Latoschik, "Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR , In 2019 International Conference on Multimodal Interaction , pp. 195-204 . 2019. Best Paper Runner-Up 🏆
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Jean-Luc Lugrin, Florian Kern, Constantin Kleinbeck, Daniel Roth, Christian Daxery, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik, A Framework for Location-Based VR Applications , In Proceedings of the GI VR/AR - Workshop . Shaker Verlag , 2019.
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Yann Glémarec, Anne-Gwenn Bosser, Jean-Luc Lugrin, Mathieu Chollet, Cédric Buche, Maximilian Landeck, Marc Erich Latoschik, A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality , In Proceedings of the 25th ACM Conference on Virtual Reality Software and Technology , Vol. VRST'19 . 2019.
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Jean-Luc Lugrin, Andreas Juchno, Philipp Schaper, Maximilian Landeck, Marc Erich Latoschik, Drone-Steering: A Novel VR Traveling Technique , In Proceedings of the 25th ACM Conference on Virtual Reality Software and Technology Proceedings of the 25th ACM Conference on Virtual Reality Software, Technology (Eds.), , Vol. VRST'19 . 2019.
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Jean-Luc Lugrin, Fabian Unruh, Maximilian Landeck, Yoan Lamour, Marc Erich Latoschik, Kai Vogeley, Marc Wittmann, Experiencing Waiting Time in Virtual Reality , In Proceedings of the 25th ACM Conference on Virtual Reality Software and Technology . 2019.
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Johann Schmitt, Jean-Luc Lugrin, and Wienrich Carolin, Marc Erich Latoschik, Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality , In Proceedings of User-embodied Interaction in Virtual Reality, Mensch und Computer 2019 . 2019.
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David Obremski, Jean-Luc Lugrin, Philipp Schaper, Birgit Lugrin, Non-Native Speaker Generation and Perception for Mixed-Cultural Settings , In ACM International Conference on Intelligent Virtual Agents 2019 . ACM , 2019.
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Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, Jean-Luc Lugrin, Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality , In IEEE Transactions on Visualization and Computer Graphics (TVCG) , Vol. 25 (5) , pp. 2134-2144 . 2019.
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Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik, Simulated Reference Frame Effects on Steering, Jumping and Sliding , In Proceedings of the 26th IEEE Virtual Reality (VR) conference , pp. 1062-1063 . 2019.
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Jean-Luc Lugrin, Marc Erich Latoschik, Yann Glémarec, Anne-Gween Bosser, Mathieu Chollet, Birgit Lugrin, Towards Narrative-Driven Atmosphere for Virtual Classroom , In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems , pp. 1-6 . 2019.
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2018

Jean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik, A Location-Based VR Museum , In Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games) IEEE (Ed.), , pp. 1-2 . IEEE , 2018.
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Jean-Luc Lugrin, Maximilian Ertl, Philipp Krop, Richard Klüpfel, Sebastian Stierstorfer, Bianka Weisz, Maximilian Rück, Johann Schmitt, Nina Schmidt, Marc Erich Latoschik, Any ”Body” There? - Avatar Visibility Effects in a Virtual Reality Game , In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) , pp. 17-24 . 2018.
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Jean-Luc Lugrin, Fred Charles, Michael Habel, Henrik Dudaczy, Sebastian Oberdörfer, Jamie Matthews, Julie Porteous, Alice Wittmann, Christian Seufert, Silke Grafe, Marc Erich Latoschik, Benchmark Framework for Virtual Students’ Behaviours , In Proceedings of the 17th Conference on Autonomous Agents and MultiAgent Systems Proc. of the 17th International Conference on Autonomous Agents, Multiagent Systems (AAMAS 2018) (Eds.), , p. 2236–2238 . ACM , 2018.
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Martin Fischbach, Michael Brandt, Chris Zimmerer, Jean-Luc Lugrin, Marc Erich Latoschik, Birgit Lugrin, Follow the White Robot - A Role-Playing Game with a Robot Game Master , In 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018) , pp. 1812-1814 . ACM , 2018.
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Jean-Luc Lugrin, Henrik Dudaczy, Marc Erich Latoschik, Low-Frequency Stress Elicitation for VR Training , In Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games) 10th IEEE International Conference on Virtual Worlds, for Serious Applications (VS-Games) (Eds.), , pp. 1-2 . IEEE , 2018.
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Jean-Luc Lugrin, Sebastian Oberdorfer, Marc Erich Latoschik, Alice Wittmann, Christian Seufert, Silke Grafe, VR-Assisted vs Video-Assisted Teacher Training , In Proceedings of the 25th IEEE Virtual Reality (VR) conference , pp. 625-626 . 2018.
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2017

Daniel Roth, Jean-Luc Lugrin, Marc Erich Latoschik, Stephan Huber, Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership , In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems , pp. 2875-2883 . 2017.
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Daniel Roth, Jean-Luc Lugrin, Sebastian von Mammen, Marc Erich Latoschik, Controllers & Inputs: Masters of Puppets Jaime Banks (Ed.), , Vol. Avatar, Assembled -- The Social and Technical Anatomy of Digital Bodies, 106 , pp. 281-290 . Peter Lang , 2017.
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2016

Daniel Roth, Jean-Luc Lugrin, Julia Büser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik, A Simplified Inverse Kinematic Approach for Embodied VR Applications , In in Proceedings of the 23rd IEEE Virtual Reality (VR) conference , pp. 275-276 . 2016. Best Poster Award 🏆
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Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik, An Intelligent Multimodal Mixed Reality Real-Time Strategy Game , In Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference , pp. 223-224 . 2016.
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Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik, Audio Feedback and Illusion of Virtual Body Ownership in Mixed Reality , In Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology , pp. 309-310 . New York, NY, USA : ACM , 2016.
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Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik, Avatar Anthropomorphism and Acrophobia , In Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology , pp. 315-316 . New York, NY, USA : ACM , 2016.
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Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann, Avatar Realism and Social Interaction Quality in Virtual Reality , In Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference , pp. 277-278 . 2016.
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Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe, Breaking Bad Behavior: Immersive Training of Class Room Management , In Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology , pp. 317-318 . New York, NY, USA : ACM , 2016.
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Jean-Luc Lugrin, Marc Erich Latoschik, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe, Breaking Bad Behaviors: A New Tool for Learning Classroom Management using Virtual Reality , In Frontiers in ICT , Vol. 3 , p. 26 . 2016.
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Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik, FaceBo: Real-Time Face and Body Tracking for Faithful Avatar Synthesis , In in Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference IEEE (Ed.), . 2016.
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Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth, FakeMi: A Fake Mirror System for Avatar Embodiment Studies , In Proceeding of the 22nd ACM Symposium on Virtual Reality Software and Technology (VRST) , pp. 73-76 . 2016.
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B. Eckstein, Jean-Luc Lugrin, D. Wiebusch, M.E. Latoschik, PEARS - Physics Extension And Representation through Semantics , In IEEE Transactions on Computational Intelligence and AI in Games , Vol. 8 (2) , pp. 178-189 . 2016.
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Dominik Gall, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations , In Proceedings of the 21th International Conference on Intelligent User Interfaces (IUI) , pp. 191-195 . ACM , 2016.
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2015

Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik, Anthropomorphism and Illusion of Virtual Body Ownership , In International Conference on Artificial Reality and Telexistence/Eurographics Symposium on Virtual Environments (ICAT/EGVE) , pp. 1-8 . 2015.
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Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik, Avatar Anthropomorphism and Illusion of Body Ownership in VR , In in proceeding of the 25th International Conference on Artificial Reality, ICAT EGVE \u002715 Proceedings Telexistence 20th Eurographics Symposium on Virtual Environments . 2015.
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Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik, Avatar Anthropomorphism and Illusion of Body Ownership in VR , In Proceedings of the IEEE VR 2015 . 2015.
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Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik, Avatar Embodiment Realism and Virtual Fitness Training , In Proceedings of the IEEE VR 2015 , pp. 225-226 . 2015.
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Jean-Luc Lugrin, Maximilian Wiedemann, Daniel Bieberstein, Marc Erich Latoschik, Influence of Avatar Realism on Stressfull Situation in VR , In Proceedings of the IEEE VR 2015 , pp. 227-228 . 2015.
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2014

Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik, Michael Fendt, Picture-based Localisation For Pervasive Gaming , In Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR . 2014.
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2013

Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter, Immersive FPS Games: User Experience and Performance , In Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences , pp. 7-12 . New York, NY, USA : ACM , 2013.
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Martin Fischbach, Maximilian Neff, Immanuel Pelzer, Jean-Luc Lugrin, Marc Erich Latoschik, Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments , In Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR Marc Erich Latoschik, Oliver Staadt, Frank Steinicke (Eds.), , pp. 145-156 . Shaker Verlag , 2013.
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Alessandro Soranzo, Jean-Luc Lugrin, Christopher J. Wilson, The effects of belongingness on the Simultaneous Lightness Contrast: A virtual reality study , In Vision Research , Vol. 86 (0) , pp. 97-106 . 2013.
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Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler, Usability benchmarks for motion tracking systems , In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology , pp. 49-58 . ACM , 2013.
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2012

Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter, Are Immersive FPS Games Enjoyable? , In Proceedings of the 18th ACM symposium on Virtual reality software and technology . ACM , 2012.
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Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter, CaveUDK: a VR game engine middleware , In Proceedings of the 18th ACM symposium on Virtual reality software and technology , pp. 137-144 . New York, NY, USA : ACM , 2012.
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David Pizzi, Jean-Luc Lugrin, Marc Cavazza, Christian Roth, Ivar Vermeulen, Peter Vorderer, Christoph Klimmt, Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling , In Cyberpsychology, Behavior, and Social Networking , Vol. 15 , pp. 630-633 . 2012.
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2010

Jean-Luc Lugrin, Alternative Reality and Causality in Virtual Environments . 2010.
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David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza, Automatic Generation of Game Level Solutions as Storyboards , In IEEE Transactions on Computational Intelligence and AI in Games , Vol. 2 (3) , pp. 149-161 . 2010.
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Marc Cavazza, David Pizzi, Julie Porteous, Fred Charles, Jean-Luc Lugrin, Bringing Literature to Life with Virtual Reality , In Electronic Imaging & the Visual Arts EVA . Florence, Italy 2010.
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Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth Andr\\u0027e, Exploring the usability of immersive interactive storytelling , In Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology , pp. 103-110 . New York, NY, USA : ACM , 2010.
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Jean-Luc Lugrin, Marc Cavazza, Towards AR Game Engines , In 3rd workshop on software engineering and architecture of realtime interactive systems SEARIS Marc Erich Latoschik, Dirk Reiners, Roland Blach, Pablo Figueroa, Raimund Dachselt (Eds.), . Shaker Verlag , 2010.
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2008

David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin, Automatic Generation of Game Level Solutions as Storyboards , In Proceedings of AIIDE , Vol. 8 , pp. 96-101 . 2008.
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2007

Jean-Luc Lugrin, Remi Chaignon, Marc Cavazza, A High-level Event System for Augmented Reality , In Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality , pp. 1-2 . Washington, DC, USA : IEEE Computer Society , 2007.
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Marc Cavazza, Jean-Luc Lugrin, Marc Buehner, Causal Perception in Virtual Reality and its Implications for Presence Factors , In Presence: Teleoperators & Virtual Environments , Vol. 16 (6) , pp. 623-642 . Cambridge, MA, USA : MIT Press , 2007.
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David Pizzi, Marc Cavazza, Jean-Luc Lugrin, Extending Character-based Storytelling with Awareness and Feelings , In Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems , p. 12 . New York, NY, USA : ACM , 2007.
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David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Interactive Storytelling with Literary Feelings , In Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction , pp. 630-641 . Berlin, Heidelberg : Springer-Verlag , 2007.
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Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles, Madame Bovary on the Holodeck: Immersive Interactive Storytelling , In Proceedings of the 15th international conference on Multimedia , pp. 651-660 . New York, NY, USA : ACM , 2007.
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Jean-Luc Lugrin, Marc Cavazza, Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense , In Proceedings of the 12th international conference on Intelligent user interfaces , pp. 225-234 . New York, NY, USA : ACM , 2007.
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2006

Jean-Luc Lugrin, Marc Cavazza, AI-based World Behaviour for Emergent Narratives , In Proceedings of the ACM SIGCHI international conference on Advances in computer entertainment technology . New York, NY, USA : ACM , 2006.
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Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks, Artificial Intelligence-Mediated Interaction in Virtual Reality Art , In Intelligent Systems, IEEE , Vol. 21 (5) , pp. 54-62 . 2006.
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Jean-Luc Lugrin, Marc Cavazza, Marc Buehner, Causal Perception in Virtual Environments , In Smart Graphics Andreas Butz, B. Fisher, Antonio Krueger, Patrick Olivier (Eds.), , pp. 50-61 . Springer Berlin , 2006.
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2005

Jean-luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks, AI-mediated interaction in virtual reality art , In Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment , pp. 74-83 . Berlin, Heidelberg : Springer-Verlag , 2005.
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Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard, Causality and Virtual Reality Art , In Proceedings of the 5th conference on Creativity & cognition , pp. 4-12 . New York, NY, USA : ACM , 2005.
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Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks, Intelligent Virtual Environments for Virtual Reality Art , In Computers and Graphics , Vol. 29 (6) , pp. 852-861 . Elmsford, NY, USA : Pergamon Press, Inc. , 2005.
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Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks, Lecture Notes in Computer Science: Generating Chain of Events in VR Art Installations , In Intelligent Technologies for Interactive Entertainment INTETAIN . 2005.
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Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks, Qualitative Simulation of an Artificial Life Ecosystem , In 19th Workshop on Qualitative Reasoning , pp. 18-20 . Graz, Austria 2005.
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Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks, Simulating Artificial Organisms with Qualitative Physiology , In Proceedings of the 8th European conference on Advances in Artificial Life , pp. 540-550 . Berlin, Heidelberg : Springer-Verlag , 2005.
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Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza, The CaveUT System: Immersive Entertainment Based on a Game Engine , In Proceedings of the ACM SIGCHI International Conference on Advances in computer entertainment technology , pp. 184-187 . New York, NY, USA : ACM , 2005.
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2004

Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Louis Bec, Alok Nandi, ALTERNE: Intelligent Virtual Environments for Virtual Reality Art , In Smart Graphics Andreas Butz, Antonio Krüger, Patrick Olivier (Eds.), , Vol. 3031 , pp. 21-30 . Springer Berlin Heidelberg , 2004.
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Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza, Event-based Causality in Virtual Reality , In Systems, Man and Cybernetics , Vol. 1 , pp. 156-163 . 2004.
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Marc Cavazza, Simon Hartley, Louis Bec, Francois Mourre, Gonzague Defos du Rau, Remy Lalanne, Mikael Le, Jean-Luc Lugrin, Modelling the Upokrinomena: Artificial Physiology for Artificial Life , In Proceedings of Alife9 Conference . Boston, USA 2004.
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Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras, New Behavioural Approaches for Virtual Environments , In Entertainment Computing - ICEC 2004 Matthias Rauterberg (Ed.), , Vol. 3166 , pp. 23-31 . Springer Berlin Heidelberg , 2004.
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Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi, New Ways of Worldmaking: the Alterne Platform for VR Art , In Proceedings of the 12th annual ACM international conference on Multimedia , pp. 80-87 . New York, NY, USA : ACM , 2004.
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Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras, Qualitative Physics in Virtual Environments , In Proceedings of the 9th international conference on Intelligent User Interfaces , pp. 54-61 . New York, NY, USA : ACM , 2004.
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Simon Hartley, Marc Cavazza, Jean-Luc Lugrin, Mikael Le Bras, Visualisation of Qualitative Processes , In Proceedings of the 18th Workshop on Qualitative Reasoning . Evanston, Illinois, USA : Northwestern University , 2004.
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2003

Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras, Alternative Reality: a New Platform for Virtual Reality Art , In Proceedings of the ACM symposium on Virtual reality software and technology , pp. 100-107 . New York, NY, USA : ACM , 2003.
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Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras, Alternative Reality: Qualitative Physics for Digital Arts , In Proceedings of the 17th international workshop on Qualitative Reasoning Paulo Salles, Bert Bredeweg (Eds.), , pp. 47-54 . Brasilia, Brazil : University of Brasilia , 2003.
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2002

Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead, Real-Time Camera Control for Interactive Storytelling , In Proceedings of the Game-On . London, UK 2002.
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