Human-Computer Interaction
Erik Wolf successfully defended his PhD-Thesis
We can now call him Doctor Wolf.
AIL AT WORK @ Innovation Day
The AIL team contributed to the event with a presentation of Prof Wienrich and two demonstrators.
Summer EXPO 2024 Recap
The Summer EXPO 2024 for HCI/HCS, CS and GE was a great success! A large number of visitors were able to experience up to 120 different demos and projects.
HiAvA @ BMBF
HiAvA at the final meeting of the BMBF-funded XR research consortia
Summer Expo 2024 Invitation
This year's summer expo is on the 19th of July 2024. Feel free to visit and experience a lot of interesting projects.
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Open Positions

Wissenschaftliche:r Mitarbeiter:in (m/w/d) für AIL AT WORK Projekt gesucht
Wir haben eine offene Stelle im wissenschaftlichen Dienst für das AIL AT WORK Projekt.


Recent Publications

Smi Hinterreiter, Martin Wessel, Fabian Schliski, Isao Echizen, Marc Erich Latoschik, Timo Spinde, NewsUnfold: Creating a News-Reading Application That Indicates Linguistic Media Bias and Collects Feedback, In Proceedings of the International AAAI Conference on Web and Social Media, Vol. 19. 2025. Conditionally accepted for publication
[Download] [BibSonomy]
@article{hinterreiter2025newsunfold, author = {Smi Hinterreiter and Martin Wessel and Fabian Schliski and Isao Echizen and Marc Erich Latoschik and Timo Spinde}, journal = {Proceedings of the International AAAI Conference on Web and Social Media}, url = {https://arxiv.org/abs/2407.17045}, year = {2025}, volume = {19}, title = {NewsUnfold: Creating a News-Reading Application That Indicates Linguistic Media Bias and Collects Feedback} }
Abstract: Media bias is a multifaceted problem, leading to one-sided views and impacting decision-making. A way to address digital media bias is to detect and indicate it automatically through machine-learning methods. However, such detection is limited due to the difficulty of obtaining reliable training data. Human-in-the-loop-based feedback mechanisms have proven an effective way to facilitate the data-gathering process. Therefore, we introduce and test feedback mechanisms for the media bias domain, which we then implement on NewsUnfold, a news-reading web application to collect reader feedback on machine-generated bias highlights within online news articles. Our approach augments dataset quality by significantly increasing inter-annotator agreement by 26.31% and improving classifier performance by 2.49%. As the first human-in-the-loop application for media bias, the feedback mechanism shows that a user-centric approach to media bias data collection can return reliable data while being scalable and evaluated as easy to use. NewsUnfold demonstrates that feedback mechanisms are a promising strategy to reduce data collection expenses and continuously update datasets to changes in context.
Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik, Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR, In Benjamin Weyers, Daniel Zielasko, Rob Lindeman, Stefania Serafin, Eike Langbehn, Victoria Interrante, Gerd Bruder, J. Edward Swan II, Christoph Borst, Carolin Wienrich, Rebecca Fribourg (Eds.), Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology(20), pp. 20:1-20:11. New York, NY, USA: Association for Computing Machinery, 2024.
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@inproceedings{conf/vrst/UnruhLL24, author = {Fabian Unruh and Jean-Luc Lugrin and Marc Erich Latoschik}, number = {20}, url = {https://doi.org/10.1145/3641825.3687717}, year = {2024}, booktitle = {Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology}, editor = {Benjamin Weyers and Daniel Zielasko and Rob Lindeman and Stefania Serafin and Eike Langbehn and Victoria Interrante and Gerd Bruder and J. Edward Swan II and Christoph Borst and Carolin Wienrich and Rebecca Fribourg}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, series = {VRST '24}, pages = {20:1-20:11}, doi = {10.1145/3641825.3687717}, title = {Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR} }
Abstract: This paper presents a novel experiment investigating the relationship between virtual disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that the absence of a virtual body in a VR application changes the perception of time. However, the effects of simulating an out-of-body experience (OBE) in VR on time perception are still unclear. We designed an experiment with two types of virtual disembodiment techniques based on viewpoint gradual transition: a virtual body’s behind view and facing view transitions. We investigated their effects on forty-four participants in an interactive scenario where a lamp was repeatedly activated and time intervals were estimated. Our results show that, while both techniques elicited a significant virtual disembodiment perception, time duration estimations in the minute range were only shorter in the facing view compared to the eye view condition. We believe that reducing agency in the facing view is a key factor in the time perception alteration. This provides first steps towards a novel approach to manipulating time perception in VR, with potential applications for mental health treatments such as schizophrenia or depression and for improving our understanding of the relation between body, virtual body, and time.
Andreas Halbig, Marc Erich Latoschik, Common Cues? Toward the relationship of Spatial Presence and the Sense of Embodiment, In 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society, 2024. Accepted for Publication
[BibSonomy]
@inproceedings{halbig2024common, author = {Andreas Halbig and Marc Erich Latoschik}, year = {2024}, booktitle = {23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)}, publisher = {IEEE Computer Society}, title = {Common Cues? Toward the relationship of Spatial Presence and the Sense of Embodiment} }
Abstract:
Katja Bertsch, Isabelle Göhre, Marianne Cottin, Max Zettl, Carolin Wienrich, Sarah N. Back, Traumatic childhood experiences and personality functioning: effect of body connection in a cross-sectional German and Chilean sample, In Borderline Personality Disorder and Emotion Dysregulation, Vol. 11(1), p. 20. 2024.
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@article{Bertsch2024, author = {Katja Bertsch and Isabelle Göhre and Marianne Cottin and Max Zettl and Carolin Wienrich and Sarah N. Back}, journal = {Borderline Personality Disorder and Emotion Dysregulation}, number = {1}, url = {https://doi.org/10.1186/s40479-024-00266-z}, year = {2024}, pages = {20}, volume = {11}, doi = {10.1186/s40479-024-00266-z}, title = {Traumatic childhood experiences and personality functioning: effect of body connection in a cross-sectional German and Chilean sample} }
Abstract: Traumatic childhood experiences are a major risk factor for developing mental disorders later in life. Over the past decade, researchers have begun to investigate the role of early trauma in impairments in personality functioning following the introduction of the Alternative Model of Personality Disorders in Section III of the Diagnostic and Statistical Manual for Mental Disorders 5. Although first studies were able to empirically demonstrate a significant link between early trauma and impairments in personality functioning, only little is known about the underlying mechanisms. One possible mechanism is body connection due to its involvement in self-regulatory processes and its link to both early trauma and personality (dys)functioning.
Arne Bürger, Carolin Wienrich, TooCloseVR – Die Entwicklung eines Präventionsprogramms zur Verhinderung von Cyberbullying mittels immersiver Technologien, In Kindheit und Entwicklung, Vol. 33(2), p. 125–135. Hogrefe Publishing Group, 2024.
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@article{B_rger_2024, author = {Arne Bürger and Carolin Wienrich}, journal = {Kindheit und Entwicklung}, number = {2}, url = {http://dx.doi.org/10.1026/0942-5403/a000445}, year = {2024}, publisher = {Hogrefe Publishing Group}, pages = {125–135}, volume = {33}, doi = {10.1026/0942-5403/a000445}, title = {TooCloseVR – Die Entwicklung eines Präventionsprogramms zur Verhinderung von Cyberbullying mittels immersiver Technologien} }
Abstract:
Martin J. Koch, Carolin Wienrich, Samantha Straka, Marc Erich Latoschik, Astrid Carolus, Overview and confirmatory and exploratory factor analysis of AI literacy scale, In Computers and Education: Artificial Intelligence, Vol. 7, p. 100310. Elsevier BV, 2024.
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@article{Koch_2024, author = {Martin J. Koch and Carolin Wienrich and Samantha Straka and Marc Erich Latoschik and Astrid Carolus}, journal = {Computers and Education: Artificial Intelligence}, url = {http://dx.doi.org/10.1016/j.caeai.2024.100310}, year = {2024}, publisher = {Elsevier BV}, pages = {100310}, volume = {7}, doi = {10.1016/j.caeai.2024.100310}, title = {Overview and confirmatory and exploratory factor analysis of AI literacy scale} }
Abstract:
Jinghuai Lin, Christian Rack, Carolin Wienrich, Marc Erich Latoschik, Usability, Acceptance, and Trust of Privacy Protection Mechanisms and Identity Management in Social Virtual Reality, In 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society, 2024. Accepted for publication
[Download] [BibSonomy]
@inproceedings{lin2024usability, author = {Jinghuai Lin and Christian Rack and Carolin Wienrich and Marc Erich Latoschik}, url = {https://downloads.hci.informatik.uni-wuerzburg.de/2024-ismar-social-vr-identity-management-preprint.pdf}, year = {2024}, booktitle = {23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)}, publisher = {IEEE Computer Society}, title = {Usability, Acceptance, and Trust of Privacy Protection Mechanisms and Identity Management in Social Virtual Reality} }
Abstract:
Christian Merz, Jonathan Tschanter, Florian Kern, Jean-Luc Lugrin, Carolin Wienrich, Marc Erich Latoschik, Pipelining Processors for Decomposing Character Animation, In 30th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: Association for Computing Machinery, 2024.
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@inproceedings{merz2024processor, author = {Christian Merz and Jonathan Tschanter and Florian Kern and Jean-Luc Lugrin and Carolin Wienrich and Marc Erich Latoschik}, url = {https://doi.org/10.1145/3641825.3689533}, year = {2024}, booktitle = {30th ACM Symposium on Virtual Reality Software and Technology}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, series = {VRST '24}, doi = {10.1145/3641825.3689533}, title = {Pipelining Processors for Decomposing Character Animation} }
Abstract: This paper presents an openly available implementation of a modular pipeline architecture for character animation. It effectively decomposes frequently necessary processing steps into dedicated character processors, such as copying data from various motion sources, applying inverse kinematics, or scaling the character. Processors can easily be parameterized, extended (e.g., with AI), and freely arranged or even duplicated in any order necessary, greatly reducing side effects and fostering fine-tuning, maintenance, and reusability of the complex interplay of real-time animation steps.
See all publications here
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