Human-Computer Interaction

Congruence Across the Reality-Virtuality Continuum


This call for a thesis or project is open for the following modules:
If you are interested, please get in touch with the primary contact person listed below.

Motivation:

Extended Reality (XR), including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), increasingly spans the full Reality-Virtuality continuum (Milgram & Kishino, 1994; Milgram et al., 1995) rather than remaining limited to isolated applications. Contemporary XR hardware include hybrid systems that combine immersive virtual environments with video see-through (VST) capabilities. It is therefore scientifically and practically important to better understand how users experience XR across different levels of technological mediation (Latoschik and Wienrich, 2022; Westermeier et al., 2023).

Goal:

The goal is to design and conduct a focused empirical study that investigates selected aspects of XR experience across reality conditions (VR, AR, but also physical reality if feasible). Depending on the specific topic, the study may address sensory, perceptual, or cognitive manipulations, for example:

Tasks:

The scope is adaptable depending on thesis/project type.

Prerequisits:

Literature

Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355

Latoschik, M. E., & Wienrich, C. (2022). Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach. Frontiers in Virtual Reality, 3. https://www.frontiersin.org/articles/10.3389/frvir.2022.694433

Milgram, P., & Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems, E77-D, no. 12, 1321–1329.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: A class of displays on the reality-virtuality continuum (H. Das, Ed.; pp. 282–292). https://doi.org/10.1117/12.197321

Skarbez, R., Smith, M., & Whitton, M. C. (2021). Revisiting Milgram and Kishino’s Reality-Virtuality Continuum. Frontiers in Virtual Reality, 2, 27. https://doi.org/10.3389/frvir.2021.647997

Tran, T. Q., Langlotz, T., & Regenbrecht, H. (2024). A Survey On Measuring Presence in Mixed Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems, CHI ‘24, 1–38. https://doi.org/10.1145/3613904.3642383

Westermeier, F., Brübach, L., Latoschik, M. E., & Wienrich, C. (2023). Exploring Plausibility and Presence in Mixed Reality Experiences. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2680–2689. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2023.3247046

Westermeier, F., Brübach, L., Wienrich, C., & Latoschik, M. E. (2024). Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2140–2150. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2024.3372061


Contact Persons at the University Würzburg

Dr. Franziska Westermeier (Primary Contact Person)
Human-Computer Interaction, Universität Würzburg
franziska-westermeier@uni-wuerzburg.de

Prof. Dr. Marc Erich Latoschik
Human-Computer Interaction, Universität Würzburg
marc.latoschik@uni-wuerzburg.de

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