Human-Computer Interaction

Joint Range of Motion and Immersive 3D Sketching Accuracy and Quality


This call for a thesis or project is open for the following modules:
If you are interested, please get in touch with the primary contact person listed below.

Background

Immersive design systems such as Tilt Brush, Open Brush or Gravity Sketch allow users to create 3D persistent sketches in the air around themselves using only hand gestures. Precisely sketching intended strokes in mid-air in all three dimensions is demanding (Keefe et al. (2007), Wiese et al. (2010), Monty et al. (2024)). Bio-mechanical constraints of the hand, wrist and arm contribute to fatigue and increased inaccuracy in unsupported VR sketching (Arora et al. (2017)). Sketch quality diminishes, users are less efficient, and spend less time actually sketching than with traditional sketching tools (Yang & Lee, (2020), Oti & Crilly, (2021), Alex et al. (2021)).

Accuracy in targeting tasks requires coordintated action involving multiple upper body joints (Aizawa et al. (2013), Gates et al, (2016), Mehler et al. (2017)). Range of motion increases as one moves upward along the joints of the arm from the fingers, wrist, elbow to the shoulder. With this increased range of motion, comes an increase in the capacity for targeting errors. We wish to quantify this error rate in user study that restricts sketch size, and restricts the available range of motion in sketching.

Goal

The aim of this project is to explore the role of joint range of motion on the quality and accuracy of 3D mid-air sketches. We will work with a real-time, immersive freehand sketching system that maps mid-air hand gestures to 3D mid-air ink strokes. We will explore how confining strokes to a specific sketching space limits the range of motion of the shoulder, elbow, and wrist. We will conduct a user study to determine the influence of sketch size on influences sketch quality, user efficiency, and system usability. We wish to address the following broad research question: What is the influence of stroke curvature correction on the accuracy and quality of sketches, as well as on user efficiency and system usability.

Tasks

The project will focus on the following tasks:

Prerequisites

Literature


Contact Persons at the University Würzburg

Samantha Monty (Primary Contact Person)
Human-Computer Interaction, Universität Würzburg
samantha.monty@uni-wuerzburg.de

Prof. Dr. Marc Erich Latoschik
Human-Computer Interaction, Universität Würzburg
marc.latoschik@uni-wuerzburg.de

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