Human-Computer Interaction

Development of an Animation System for Social XR Applications in Unity


This call for a thesis or project is open for the following modules:
If you are interested, please get in touch with the primary contact person listed below.

Motivation

Social XR allows users with varying devices to interact with each other, while embodied interaction improves the social interaction between users (Smith and Neff, 2018). While there are advancements that generate full body motion for users with only three point tracking (Jiang et al, 2022), there are less immersive devices without tracking capabilities like desktop computers or smartphones. The research area of motion generation synthesizes animations for talking gestures based on the speech of the user (Krome and Kopp, 2023). However, they do not generate the motions for walking or interacting, which are important usecases for social XR. However, Unity’s animation system allows to implement movement sequences like in many video games.

Goal

This projects focuses on developing a comprehensive animation system within the Unity engine, aimed at improving user experience in social XR applications on both desktop and smartphone platforms. The task involves creating a animation system and blending to animations generated by speech.

Tasks

The topic will focus on the following tasks:

Prerequisits

Literature

  1. Smith, H. J., & Neff, M. (2018, April). Communication behavior in embodied virtual reality. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-12).
  2. Jiang, J., Streli, P., Qiu, H., Fender, A., Laich, L., Snape, P., & Holz, C. (2022, October). Avatarposer: Articulated full-body pose tracking from sparse motion sensing. In European Conference on Computer Vision (pp. 443-460). Cham: Springer Nature Switzerland.
  3. Krome, N., & Kopp, S. (2023, September). Towards Real-time Co-speech Gesture Generation in Online Interaction in Social XR. In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents (pp. 1-8).

Contact Persons at the University Würzburg

Christian Merz (Primary Contact Person)
Human-Computer Interaction, Psychology of Intelligent Interactive Systems, Universität Würzburg
christian.merz@uni-wuerzburg.de

Prof. Dr. Marc Erich Latoschik
Human-Computer Interaction, Universität Würzburg
marc.latoschik@uni-wuerzburg.de

Prof. Dr. Carolin Wienrich
Psychology of Intelligent Interactive Systems, Universität Würzburg
carolin.wienrich@uni-wuerzburg.de

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