Embodiment of AI in Virtual Reality
This project is already completed.
Background
VITAS develops innovative intelligent telephone assistants for various configurable scenarios. In this project, such a telephone assistant will be simulated in virtual reality (VR). Specifically, the goal is to simulate and embody an artificial intelligence (AI). The central question is how the embodiment of this AI in virtual reality affects the users. The project therefore includes the development of a VR prototype as well as its evaluation.
The project takes place within the research project AIL@WORK.
Tasks
The project will focus on the following tasks:
- Acquaintance with the topic and the theoretical backgrounds
- Development of a VR prototype (in Unity)
- Development of suitable embodiment solutions for the AI within the prototype
- User study to evaluate the effects of the embodied AI
- Evaluation and presentation of results
The project will be organized according to the basic principles of SCRUM, an agile project management framework for software development. A group of 4 to 8 students will work as a team.
Prerequisites
- Introduction to Programming (Java, C++ or C#), e.g., 10-MCS-EinP
- Introduction to MCS, e.g., 06-MCS-GL-AP
- Statistics 1 and 2, e.g., 06-PSY-STAT-1 and 06-PSY-STAT-2
- Advanced Programming, e.g., 10-MCS-GADS, 10-MCS-EPP and 10-MCS-SPSE
- Usability and Software Ergonomics, e.g., 06-MCS-Usab
- Interactive Computer Graphics, e.g., 10-MCS-ICGV
- Software Quality, e.g., 10-MCS-SQ and 10-MCS-ST
Optional
- Game Engine Experience (Unity)
Contact Persons at the University Würzburg
Martin J. Kochmartin.koch@uni-wuerzburg.de
Samantha Straka
samantha.straka@uni-wuerzburg.de
Andrea Bartl (Primary Contact Person)
andrea.bartl@uni-wuerzburg.de
Prof. Carolin Wienrich
Psychologie Intelligenter Interaktiver Systeme, XR Hub Würzburg, Universität Würzburg
carolin.wienrich@uni-wuerzburg.de