Plausibilität in VR
This project is already completed.
![](/assets/images/topics/20220728-plausibility-in-vr.png)
Background
Following the newly proposed CaP model by Latoschik & Wienrich students will look at plausibility and congruence in virtual reality. At this point it is unclear how different aspects, like the physical behavior, sounds, lighting, etc., affect the perceived plausibility of a VR environment. The goal of this project is to identify interesting aspects of VR and how the plausibility of them can be manipulated. These breaks in plausibility should be implemented into different VR applications. A user study will be conducted to research which of these breaks were most influential to the perceived plausibility.
Tasks
The project will focus on the following tasks:
- Acquaintance with the topic and the theoretical backgrounds
- Development of different breaks in plausibility
- User study to evaluate the importance of the different breaks
- Evaluation and presentation of results
The project will be organized according to the basic principles of SCRUM, an agile project management framework for software development. A group of 4 to 8 students will work as a team.
Note: This topic is also suitable for bachelor theses. In case you would like to do your thesis within this project, please contact the supervisors for more details.
Prerequisites
- Introduction to Programming (Java, C++ or C#), e.g., 10-MCS-EinP
- Introduction to MCS, e.g., 06-MCS-GL-AP
- Statistics 1 and 2, e.g., 06-PSY-STAT-1 and 06-PSY-STAT-2
- Advanced Programming, e.g., 10-MCS-GADS, 10-MCS-EPP and 10-MCS-SPSE
- Usability and Software Ergonomics, e.g., 06-MCS-Usab
- Interactive Computer Graphics, e.g., 10-MCS-ICGV
- Software Quality, e.g., 10-MCS-SQ and 10-MCS-ST
Optional
- Game Engine Experience (Unity)
Cooperation
The project is conducted within the XR Hub Würzburg.
Contact Persons at the University Würzburg
Larissa Brübach (Primary Contact Person)XR Hub Würzburg, Mensch-Computer-Interaktion, Universität Würzburg
larissa.bruebach@uni-wuerzburg.de
Andrea Bartl (Primary Contact Person)
Mensch-Computer-Interaktion, Universität Würzburg
andrea.bartl@uni-wuerzburg.de
Marc Erich Latoschik
Mensch-Computer-Interaktion, XR Hub Würzburg, Universität Würzburg
marc.latoschik@uni-wuerzburg.de
Carolin Wienrich
Psychologie Intelligenter Interaktiver Systeme, XR Hub Würzburg, Universität Würzburg
carolin.wienrich@uni-wuerzburg.de