VIA-VR: Drug Prevention Demonstration
This project is already completed.
Background
An immersive storyline is an ideal method to convey serious messages, and in some cases, it evolves from a story to a serious game. The intention here is to design and develop a VR application/serious game to convey the effects of using drugs. The outcome has to align with the use cases of the VIA-VR project.
Tasks
- Design a story to address drug abuse
- Develop storyboard, scenarios
- Develop the application with necessary cues/assistance for effective content delivery
- Provide user’s performance summary after usage
Contact Persons at the University Würzburg
Sebastian von MammenGames Engineering, Universität Würzburg
sebastian.von.mammen@uni-wuerzburg.de
Samuel Truman (Primary Contact Person)
Games Engineering, Universität Würzburg
samuel.truman@uni-wuerzburg.de
Johannes Büttner (Primary Contact Person)
Games Engineering, Universität Würzburg
johannes.buettner@uni-wuerzburg.de
Sooraj K Babu (Primary Contact Person)
Games Engineering, Universität Würzburg
sooraj.kandathil-babu@uni-wuerzburg.de
References
- https://publisher.uthm.edu.my/ojs/index.php/JTS/article/view/1355 USABILITY EVALUATION OF A DESKTOP VIRTUAL REALITY PROTOTYPE (DVRP) COURSEWARE TO ENHANCE KNOWLEDGE ON DRUG ABUSE