Human-Computer Interaction

VIA-VR: Drug Prevention Demonstration


This project is already completed.

Background

An immersive storyline is an ideal method to convey serious messages, and in some cases, it evolves from a story to a serious game. The intention here is to design and develop a VR application/serious game to convey the effects of using drugs. The outcome has to align with the use cases of the VIA-VR project.

Tasks

  1. Design a story to address drug abuse
  2. Develop storyboard, scenarios
  3. Develop the application with necessary cues/assistance for effective content delivery
  4. Provide user’s performance summary after usage

Contact Persons at the University Würzburg

Sebastian von Mammen
Games Engineering, Universität Würzburg
sebastian.von.mammen@uni-wuerzburg.de

Samuel Truman (Primary Contact Person)
Games Engineering, Universität Würzburg
samuel.truman@uni-wuerzburg.de

Johannes Büttner (Primary Contact Person)
Games Engineering, Universität Würzburg
johannes.buettner@uni-wuerzburg.de

Sooraj K Babu (Primary Contact Person)
Games Engineering, Universität Würzburg
sooraj.kandathil-babu@uni-wuerzburg.de

References

  1. https://publisher.uthm.edu.my/ojs/index.php/JTS/article/view/1355 USABILITY EVALUATION OF A DESKTOP VIRTUAL REALITY PROTOTYPE (DVRP) COURSEWARE TO ENHANCE KNOWLEDGE ON DRUG ABUSE
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