Human-Computer Interaction

Formative Design of VR Guidance Cues


This project is already completed.

Background

Without proper guidance mechanism, a VR experience can be overwhelming for a new user. Also for an instructor, it will be difficult to tell the user what to do once they wear the HMD. The assistance can be in the form of cues, either visual, auditory, or text based, but without causing any breaks in reality. The cue system should also understand the user interaction pattern to provide help at the right time.

Tasks

  1. Survey existing methods
  2. Define cue guidelines that can be used in the contect of VIA-VR
  3. Identify what assistance is best suited with minimum/no distraction
  4. Design and implement according, parameterizable cues
  5. Design and implement a UI to flexibly configure and trigger these cues during runtime
  6. Demonstrate the work by means of an appropriate VR use-case

Contact Persons at the University Würzburg

Sebastian von Mammen
Games Engineering, Universität Würzburg
sebastian.von.mammen@uni-wuerzburg.de

Sooraj K Babu (Primary Contact Person)
Games Engineering, Universität Würzburg
sooraj.kandathil-babu@uni-wuerzburg.de

References

  1. Diemer, Julia, et al. “The impact of perception and presence on emotional reactions, a review of research in virtual reality.” Frontiers in psychology 6 (2015) 26. - https://internal-journal.frontiersin.org/articles/10.3389/fpsyg.2015.00026/full
  2. Hu, Xinyu, et al. “The Effects of Delayed Interaction Cues in Virtual Reality Training.” 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2020. - https://ieeexplore.ieee.org/abstract/document/9090424
  3. Jaquero, V. López, et al. “Intelligent user interfaces, Past, present and future.” Engineering the User Interface. Springer, London, 2009. 1-12. - https://link.springer.com/chapter/10.1007/978-1-84800-136-7_18
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