Virtual Audience Animee
This project is already completed.

Task
The goal of this project is the production and integration of new animations for our virtual audience system (VAS).
Animations will be produced using our Lab’s motion capture systems (for body, face and voice recording). The animations will be then imported and tested in our system running on top of the Unreal Engine.
The task is broken down as follows:
- Identify a list of animations to produce (minimum 5 animations)
- Record, Integrate and Test Animations.
- Provide Guidelines and Improvements for the next prototype.
The described tasks can be carried out by students of any programs of Human-Computer Interaction, Games Engineering, Computer Science, or Human-Computer Systems. The extensions of the task and its main focus will be tailored for the respective program of study and final goal (project, BSc or MSc thesis).
Virtual Audience System Video
Prerequisites
- Good Development and 3D Graphics skills
- Previous VR Development Experience
Favorable
Experience in one or several of
- Unity/Unreal Engine
- Game Asset Development
- Principles of Real-time Interactive Systems
- Computer Graphics
- Other game engines
- Good Acting skills
Contact Persons at the University Würzburg
Jean-Luc Lugrin (Primary Contact Person)Human-Computer Interaction, Universität Würzburg
jean-luc.lugrin@uni-wuerzburg.de