Human-Computer Interaction

Immersive Swarm Control


This project is already completed.

Tasks:

The goal of this project is to engineer a comprehensive and still consistent 3D user interface (3DUI) for controlling a complex swarm system. The swarm system is comprised of a large set of swarm agents (>1000) and can be divided into subsets. Whereas arbitrary subsets can be merged again and can be commanded to flock towards one target point, or a succession of target points and fly in a specific formation. The UI needs to be designed with the best practice in mind, minimising the cognitive load of the user and maximising clarity about the system’s state, also consider according audio and video cues as well as views and perspectives. The aforementioned requirements should be extended by aspects unearthed in a literature survey, that considers best practices of the required 3DUI techniques as well as control techniques from the field of human-robot interaction (HRI). A user-centered engineering method implementing a blast-off workshop as well as iterative quality gateways for requirement refinement and fulfillment are a seminal aspect of this thesis project.


Contact Persons at the University Würzburg

Prof. Dr. Sebastian von Mammen (Primary Contact Person)
Games Engineering, Universität Würzburg
sebastian.von.mammen@uni-wuerzburg.de

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