Human-Computer Interaction

Training Game Agents for Different Difficulties


This project is already assigned.

Background

Machine learning (ML) techniques can yield artificial intelligence (AI) with super-human game-playing abilities for diverse adversarial games. Yet, for an enjoyable gaming experience an AI needs to pose a challenge but still be beatable. In fact, balancing the difficulty for novices and throughout the game is a hard challenge. All the more so, if an AI emerged by means of ML as opposed to its manual design, e.g. based on rules, behaviour trees or state machines.

Tasks


Contact Persons at the University Würzburg

Johannes Büttner (Primary Contact Person)
Games Engineering, Universität Würzburg
Johannes Büttner

Prof. Dr. Sebastian von Mammen
Games Engineering, Universität Würzburg
Sebastian von Mammen

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