Human-Computer Interaction

Complex Learning Games


This project is already completed.

Introduction

Constructivism is one of the three major learning theories. According to it, a learning effect occurs when learners construct new knowledge, i.e., acquire it, by solving complex tasks. This requires a system that not only provides complex assignments, but also multiple ways to solve them. Also, additional problems are needed to allow for a knowledge application in different contexts. As a result, learners can transfer their acquired knowledge to different situations and deepen their understanding.

Tasks

The goal of this project is to develop a computer game that follows the principles of the open world genre to fulfill the requirements of the constructivism. In particular, the project is guided by the following for milestones:

  1. Analysis of the requirements and identification of design guidelines for a gamified constructivism
  2. Development of a concept that implements the identified guidelines
  3. Development of a prototype
  4. Evaluation of the system’s effectivity

Learning Content

A potential learning content is experimental design and evaluation of systems. The serious game challenges users to conduct experiments and to evaluate the effectivity of systems. In this way, the resulting product is of great relevance for the education of future MCS and HCI students.

Prerequisites


Contact Persons at the University Würzburg

Sebastian Oberdörfer
Human-Computer Interaction, Universität Würzburg
sebastian.oberdoerfer@uni-wuerzburg.de

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