Avatars
This project is already completed.

Background
Embodied Interfaces are a future prospect of Human-Computer interaction. This project explores psychophysical effects of avatars, virtual replicas of users in Virtual Reality. The goal of the project is to generate avatars using the state-of-the-art photogrammetry equipment of the EmbodimentLab and to change specific avatar aspects like look, size, or even gender and to test the effects these changes will have on the users controlling the avatars.
Tasks
The project has the following goals:
- Investigation of psychophysical effects.
- Avatar generation using photogrammetry.
The project will focus on the following tasks:
- Study of important groundwork
- Identification of influencing factors
- Design of suitable studies
- Execution and evaluation of results
The project will be organized according to the basic principles of SCRUM, an agile project management method for software development. A group of 10 to 15 students will work as a team.
Prerequisites
- Introduction to Programming (Java, C++ or C#) and MCS
- Advanced Programming (A&D etc.)
- Usability and Software Ergonomics
- QMA und QMB
- Interactive Computer Graphics
- Optional: Erfahrung mit der Unreal Engine oder Unity
Contact Persons at the University Würzburg
Marc Erich LatoschikMensch-Computer-Interaktion, Universität Würzburg
marc.latoschik@uni-wuerzburg.de
Andrea Bartl (Primary Contact Person)
Mensch-Computer-Interaktion, Universität Würzburg
andrea.bartl@uni-wuerzburg.de