Human-Computer Interaction

Determining Motion-to-Photon Latency of a VIVE


This project is already completed.

Low latency is a fundamental requirement for Virtual Reality (VR) systems to reduce the potential risks of cybersickness and to increase effectiveness, efficiency and user experience. The main measurement to describe the responsitivity of an application is by measuring the end-to-end latency, the time from the user performing an action until this action’s results are shown on the display. Between an action and the perception of its effects lie multiple softand hardware systems each running at their own pace. Delays introduced anywhere in the system might lead to inconsistencies between action and stimulus presented by the head-mounted display, leading to unpleasant jitter in the VR experience.

Tasks

The goal of this work is to measure motion-to-photon latency in a VIVE environment, ideally at runtime of an experiment:

Prerequisites


Contact Persons at the University Würzburg

Florian Niebling (Primary Contact Person)
Human-Computer Interaction, Universität Würzburg
florian.niebling@uni-wuerzburg.de

Jan-Philipp Stauffert
Human-Computer Interaction, Universität Würzburg
jan-philipp.stauffert@uni-wuerzburg.de

Legal Information