GEtiT: Development of GEtiT VR
This project is already completed.
Background
GEtiT, the Gamified Training Environment for Affine Transformations, is a demonstrator for the Gamified Knowledge Encoding that directly encodes abstract knowledge in game mechanics for the purpose of an optimal transfer-oriented knowledge training. GEtiT achieves an intuitive training of affine transformations in an engaging 3D environment and helps learners to develop an in-depth understanding of this complex learning content.
Tasks
This project aims at the further improvement of GEtiT by implementing a VR version.
- Conceptualization of a spatial user interface and input mechanics optimized for VR gameplay
- Implementation of the concepts
- Evaluation of GEtiT VR’s usability, presence, flow and workload
Prerequisites
- Experience with unity
- In-depth understanding of affine transformations
- Interest in learning how to prepare and conduct experiments
Contact Persons at the University Würzburg
Sebastian Oberdörfer (Primary Contact Person)Human-Computer Interaction, Universität Würzburg
sebastian.oberdoerfer@uni-wuerzburg.de