Readability of text labels in Augmented Reality applications
This project is already completed.

Assignment
The bachelor thesis consists of the development of a framework for measuring the influence of placement of text labels in Augmented Reality (AR) applications on readability.
Augmented Reality
Augmented Reality (AR) techniques provide advanced methods of interactivity by overlaying physical objects with virtual information or annotations. The appearance of objects as well as the perception of certain properties of these objects have an impact - positive as well as negative - on user performance in AR environments.
Setup
Using Unity as a rendering engine and a framework for tracking of markers and/or 3D objects, scenes containing 3D objects as well as text labels shall be displayed in a Head-Mounted Display (HMD) desk-based AR environment. The user is to be enabled to interact with objects, e.g. by head movement or moving/rotation of markers. The developed software has to contain methods for measuring basic task performance, such as timing between the moment an object comes into view, and the successful completion of an associated interaction.
User Study
The user study should contain a task were the user has to examine properties of real objects and information provided by associated virtual objects, in the form of text labels. Different methods for the placement of labels with respect to the positioning of real-world as well as other virtual objects shall be evaluated in the study.
Requirements
- Interactive Computer Graphics
- Realtime Interactive Systems
Contact
Dr.-Ing. Florian Niebling | Phone: +49 931 31 88343 | E-mail: florian.niebling@uni-wuerzburg.de
Contact Persons at the University Würzburg
Florian Niebling (Primary Contact Person)Mensch-Computer-Interaktion, Universität Würzburg
florian.niebling@uni-wuerzburg.de