Human-Computer Interaction

Unreal Pit 2: Photorealism


This project is already completed.

Background / Hintergrund

The Unreal Pit is a Virtual Reality (VR) simulation of a precipice (i.e. a very steep rock face), capable of inducing a compelling fear of heights (aka acrophobia).

This installation has been developed by the HCI group during previous projects and theses (video here).

One key aspect of this system is that it supports full-body avatar embodiment. User can see a virtual body (i.e. an avatar) instead of their own body. The virtual body is synchronised in space and in time with the user’s real body’s movements and location.

This virtual body adds more realism to the virtual scene (users can see themselves in the virtual world), and so improves the illusion of place and plausibility of the entire virtual environment.

Task / Aufgabenstellung

The aim on this project is to create a new version version by providing a new photorealistic environment, task and avatar, using the last generation of game engine available.

This task will mostly involve:

Prerequisites / Voraussetzungen

Ansprechpartner

Dr. Jean-Luc Lugrin (Jean-Luc.Lugrin@uni-wuerzburg.de)


Contact Persons at the University Würzburg

Dr. Jean-Luc Lugrin (Primary Contact Person)
HCI, Würzburg University
jean-luc.lugrin@uni-wuerzburg.de

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