Human-Computer Interaction

Dr. Martin Fischbach

Akademischer Rat

Contact Details

Dr. Martin Fischbach
Human-Computer Interaction
Universität Würzburg
Am Hubland
D-97074 Würzburg

✆	+49 (0) 931 31 86314
⌂	Room 01.001, Building 50, Hubland North

About me

Martin studied applied computer sciences (Bioinformatics) at the University of Bayreuth until 2011. 2017 he obtained his PhD at the Julius-Maximilians-Universität Würzburg. Since October 2019 he works at the HCI chair as akademischer Rat.

Research Interests

  • Real-time Interactive Systems
  • Multimodal Interaction
  • Virtual- & Mixed Reality
  • Software Architectures
  • Interactive Surfaces
  • Psychophysiological Effects in VR


Projects

Interactive OPERA
Interactive virtual environments for Objective evaluation of Psychophysical Effects based on bRain Activity.
XRoads
XRoads explores novel and multimodal interaction techniques for tabletop games. It focuses Mixed Reality platforms that combine touch, speech, and gestures as input modalities for turn-based and real-time strategy games.
GIB MIR
Multimodal interfaces (MMIs) are a promising alternative human-computer interaction paradigm. They are feasible for a wide rang of environments, yet they are especially suited if interactions are spatially and temporally grounded with an environment in which the user is (physically) situated, like virtual reality, mixed reality, human-robot interaction, and computer games.
SIRIS
SIRIS (Semantic Reflection for Intelligent Realtime Interactive Systems) is a research project which explores novel software architectures for Virtual, Augmented, Mixed Reality and computer games and similar domains.
Simulator X
Simulator X is a research testbed for novel software techniques and architectures for Real-Time Interactive Systems in VR, AR, MR, and computer games. It uses the central concept of semantic reflection based on a highly concurrent actor model to build intelligent multimodal graphics systems.

Teaching



Publications

2025

Ronja Heinrich, Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, A Systematic Review of Fusion Methods for the User-Centered Design of Multimodal Interfaces , In Proceedings of the 27th International Conference on Multimodal Interaction (ICMI '25) . Association for Computing Machinery , 2025.
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2024

Murat Yalcin, Andreas Halbig, Martin Fischbach, Marc Erich Latoschik, Automatic Cybersickness Detection by Deep Learning of Augmented Physiological Data from Off-the-Shelf Consumer-Grade Sensors , In Frontiers in Virtual Reality , Vol. 5 . 2024.
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2022

Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases , In CHI Conference on Human Factors in Computing Systems Extended Abstracts . New York, NY, USA : Association for Computing Machinery , 2022.
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Chiara Palmisano, Peter Kullmann, Ibrahem Hanafi, Marta Verrecchia, Marc Erich Latoschik, Andrea Canessa, Martin Fischbach, Ioannis Ugo Isaias, A Fully-Immersive Virtual Reality Setup to Study Gait Modulation , In Frontiers in Human Neuroscience , Vol. 16 . 2022.
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René Stingl, Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, Are You Referring to Me? - Giving Virtual Objects Awareness , In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) , pp. 671-673 . 2022.
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Chris Zimmerer, Philipp Krop, Martin Fischbach, Marc Erich Latoschik, Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface , In CHI Conference on Human Factors in Computing Systems . New York, NY, USA : Association for Computing Machinery , 2022.
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2021

Desirée Weber, Stephan Hertweck, Hisham Alwanni, Lukas D. J. Fiederer, Xi Wang, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball, A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications , In Frontiers in Neuroscience , Vol. 15 , p. 1527 . 2021.
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2020

Chris Zimmerer, Ronja Heinrich, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik, Computing Object Selection Difficulty in VR Using Run-Time Contextual Analysis , In 26th ACM Symposium on Virtual Reality Software and Technology . New York, NY, USA : Association for Computing Machinery , 2020. Best Poster Award 🏆
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Chris Zimmerer, Erik Wolf, Sara Wolf, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik, Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality , In 2020 International Conference on Multimodal Interaction , p. 222–231 . 2020. Best Paper Nominee 🏆
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2019

Stephan Hertweck, Desirée Weber, Hisham Alwanni, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball, Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays , In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR) , pp. 970-971 . IEEE , 2019.
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2018

Sebastian Oberdörfer, Martin Fischbach, Marc Erich Latoschik, Effects of VE Transition Techniques on Presence, IVBO, Efficiency, and Naturalness , In Proceedings of the 6th Symposium on Spatial User Interaction (SUI '18) , pp. 89-99 . New York, NY, USA : Association for Computing Machinery , 2018.
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Martin Fischbach, Michael Brandt, Chris Zimmerer, Jean-Luc Lugrin, Marc Erich Latoschik, Birgit Lugrin, Follow the White Robot - A Role-Playing Game with a Robot Game Master , In 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018) , pp. 1812-1814 . ACM , 2018.
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Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks , In Multimodal Technologies and Interaction , Vol. 2 (4) , p. 81ff. . MDPI , 2018.
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Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, Space Tentacles - Integrating Multimodal Input into a VR Adventure Game , In Proceedings of the 25th IEEE Virtual Reality (VR) conference , pp. 745-746 . IEEE , 2018.
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2017

Martin Fischbach, Enhancing Software Quality of Multimodal Interactive Systems . Universität Würzburg , 2017.
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Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems , In IEEE Transactions on Visualization and Computer Graphics (TVCG) , Vol. 23 (4) , pp. 1342-1351 . IEEE , 2017. DOI: 10.1109/TVCG.2017.2657098
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2016

Martin Fischbach, Hendrik Striepe, Marc Erich Latoschik, Birgit Lugrin, A Low-cost, Variable, Interactive Surface for Mixed-Reality Tabletop Games , In 22nd ACM Symposium on Virtual Reality Software and Technology (VRST 2016) , pp. 297-298 . ACM , 2016.
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Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik, An Intelligent Multimodal Mixed Reality Real-Time Strategy Game , In Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference , pp. 223-224 . 2016.
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Dennis Wiebusch, Martin Fischbach, Florian Niebling, Marc Erich Latoschik, Low-Cost Raycast-based Coordinate System Registration for Consumer Depth Cameras , In Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference . 2016.
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Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, Maintainable Management and Access of Lexical Knowledge for Multimodal Virtual Reality Interfaces , In Proceeding of the 22nd ACM Symposium on Virtual Reality Software and Technology (VRST) , pp. 347-348 . ACM , 2016.
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Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Semantics-based Software Techniques for Maintainable Multimodal Input Processing in Real-time Interactive Systems , In 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) . IEEE Computer Society , 2016.
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2015

Martin Fischbach, Software Techniques for Multimodal Input Processing in Realtime Interactive Systems , In Proceedings of the 2015 ACM on International Conference on Multimodal Interaction , pp. 623-627 . New York, NY, USA : ACM , 2015.
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2014

Marc Erich Latoschik, Martin Fischbach, Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing , In Proceedings of the HCI International Conference 2014 , pp. 308-319 . Springer , 2014.
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Martin Fischbach, Chris Zimmerer, Anke Giebler-Schubert, Marc Erich Latoschik, Exploring multimodal interaction techniques for a mixed reality digital surface (demo) , In IEEE International Symposium on Mixed and Augmented Reality (ISMAR) , pp. 335-336 . 2014.
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Chris Zimmerer, Martin Fischbach, Marc Erich Latoschik, Fusion of mixed reality tabletop and location-based applications for pervasive games , In Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces , pp. 427-430 . ACM , 2014.
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Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik, Michael Fendt, Picture-based Localisation For Pervasive Gaming , In Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR . 2014.
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2013

Anke Giebler-Schubert, Chris Zimmerer, Thomas Wedler, Martin Fischbach, Marc Erich Latoschik, Ein digitales Tabletop-Rollenspiel für Mixed-Reality-Interaktionstechniken , In Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR Marc Erich Latoschik, Oliver Staadt, Frank Steinicke (Eds.), , pp. 181-184 . Shaker Verlag , 2013.
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Martin Fischbach, Maximilian Neff, Immanuel Pelzer, Jean-Luc Lugrin, Marc Erich Latoschik, Input Device Adequacy for Multimodal and Bimanual Object Manipulation in Virtual Environments , In Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR Marc Erich Latoschik, Oliver Staadt, Frank Steinicke (Eds.), , pp. 145-156 . Shaker Verlag , 2013.
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2012

Martin Fischbach, Christian Treffs, David Cyborra, Alexander Strehler, Thomas Wedler, Gerd Bruder, Andreas Pusch, Marc Erich Latoschik, Frank Steinicke, A Mixed Reality Space for Tangible User Interaction , In Virtuelle und Erweiterte Realität - 9. Workshop der GI-Fachgruppe VR/AR Christian Geiger, Jens Herder, Tom Vierjahn (Eds.), , pp. 25-36 . Shaker Verlag , 2012.
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Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke, Blending Real and Virtual Worlds Using Self-reflection and Fiducials. , In Proceedings of the 11th international conference on Entertainment Computing Marc Herrlich, Rainer Malaka, Maic Masuch (Eds.), , pp. 465-468 . Berlin, Heidelberg : Springer-Verlag , 2012.
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Dennis Wiebusch, Martin Fischbach, Marc Erich Latoschik, Henrik Tramberend, Evaluating scala, actors, & ontologies for intelligent realtime interactive systems. , In Proceedings of the 18th ACM symposium on Virtual reality software and technology Mark Green, Wolfgang Stuerzlinger, Marc Erich Latoschik, Bill Kapralos (Eds.), , pp. 153-160 . ACM , 2012.
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Dennis Wiebusch, Martin Fischbach, Alexander Strehler, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke, Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect , In Virtuelle und Erweiterte Realität - 9. Workshop der GI-Fachgruppe VR/AR Christian Geiger, Jens Herder, Tom Vierjahn (Eds.), , pp. 189-200 . Shaker Verlag , 2012.
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Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke, smARTbox A Portable Setup for Intelligent Interactive Applications. , In Mensch & Computer Workshopband Harald Reiterer, Oliver Deussen (Eds.), , pp. 521-524 . Oldenbourg Verlag , 2012.
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Martin Fischbach, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke, smARTbox: Out-of-the-Box Technologies for Interactive Art and Exhibition , In Proceedings of the 2012 Virtual Reality International Conference Simon Richir (Ed.), , p. 19 . ACM , 2012.
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2011

Martin Fischbach, Dennis Wiebusch, Anke Giebler-Schubert, Marc Erich Latoschik, Stephan Rehfeld, Henrik Tramberend, SiXton\u0027s curse - Simulator X demonstration , In Virtual Reality Conference (VR), 2011 IEEE Michitaka Hirose, Benjamin Lok, Aditi Majumder, Dieter Schmalstieg (Eds.), , pp. 255-256 . 2011.
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