Human-Computer Interaction

HCI/PIS at the IEEE VR 2026 Conference in Daegu, South Korea

21 Mar 2026


IEEE VR 2026: PIS Group Success

The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2026), organized by the IEEE Visualization and Graphics Technical Community (VGTC), took place from March 21st to 25th at the EXCO Convention Center in Daegu, South Korea.

The PIS group had a highly successful presence at this year’s conference, with four papers accepted to IEEE Transactions on Visualization and Computer Graphics (TVCG).

Special Recognitions

Our contributions span key areas of virtual and augmented reality research, including self-perception and embodiment, ethical design of AI in mental health, user experience in immersive interaction, and social dynamics such as harassment in virtual environments.


Publications

Am I Still Me? Visual Congruence Across Reality–Virtuality and Avatar Appearance in Shaping Self-Perception and Behavior

Use Case Matters: Comparing the User Experience and Task Performance Across Tasks for Embodied Interaction in VR

To Be Healed or Hacked? User-Centered Ethical Design for Embodied AI in Mental Health Care

How Harassment Shapes Self-Perception and Well-Being in Social VR: Evidence from a Controlled Lab Study


Poster

CECA – A Configurable Framework for Embodied Conversational AI Agents in Extended Reality (Booth ID: 335)

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