Human-Computer Interaction

Assessment of Help Facilities in VR Adventure Platform


This project is already assigned.

Background

An engaging story, entertaining interactions and varied challenges are the secrets of the success story of adventure games. Immersive virtual reality (VR) experiences provide an ideal ground for pushing the adventure genre to the next level. In the project VIA-VR, we aim to do exactly this, and create a framework for modeling and staging strongly engaging VR adventures for medical training, prevention, therapy and rehabilitation. The overall pipeline will offer the selection and composition of graphical assets to create according virtual worlds, to digitize one’s body, to define measurements for medical supervision of a training or therapy session, and to program the game’s plot relying on means of visual scripting. VIA-VR is coordinated by JMU’s Games Engineering group but involves several strong partners in research and development.

Project website

Tasks

In this project, your task will be to implement and evaluate help facilities that can be used to teach users how to use the VIA-VR software. Example help facilities are Text Help, Interactive Help, Intelligent Agent Help, Video Help, No Help, and a combination of several help facilities. The results shall be written up as a project report or thesis.

References:

Dominic Kao (2020). Exploring Help Facilities in Game-Making Software. Association for Computing Machinery.


Contact Persons at the University Würzburg

Sebastian von Mammen
Games Engineering, Universität Würzburg
sebastian.von.mammen@uni-wuerzburg.de

Samuel Truman (Primary Contact Person)
Games Engineering, Universität Würzburg
samuel.truman@uni-wuerzburg.de

Sooraj Kandathil Babu
Games Engineering, Universität Würzburg
sooraj.kandathil-babu@uni-wuerzburg.de

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