Human-Computer Interaction

The Virtual Reality of a Test



Standardized questionnaires mostly are evaluated and tested for accuracy with one specific setting only. For instance, many questionnaires were tested by giving the participants a printed version of them. While, at the first glance, it does not seem problematic to turn them into digital questionnaires using tools like limesurvey, the change of the medium could have a significant impact on the test’s accuracy. This can become even more problematic when the test is imported into the VR application itself in order to facilitate its application by removing the requirement to take off the VR gear before filling out the questionnaire.


Therefore, this project aims at the evaluation of this problem by testing different presentation forms of questionnaires frequently used for testing VR applications and comparing their results. Ultimately, the project consists of three parts:

  1. Identifying relevant questionnaires
  2. Setting up and conducting an evaluation of GEtiT-VR (supports in-game questionnaires) to test the effects of using different presentation forms
  3. Analyzing the test results to identify potential effects of using a different form of presentation


Contact Persons at the University Würzburg

Sebastian Oberdörfer (Primary Contact Person)
Human-Computer Interaction, Universität Würzburg

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