Human-Computer Interaction

LEED - Die Zukunft des MINT Lernens


Overview

The project aims at the use of Virtual (VR) and Augmented Reality (AR) in STEM teaching and at exploring the pedagogical potentials of Tangible AR.

The project activities within the LEED project on the part of the chairs of School Pedagogy and Human-Computer Interaction (HCI) aim at (1) the first phase of teacher education at the university with regard to the use of Virtual (VR) and Augmented Reality (AR) in STEM teaching and at (2) exploring the pedagogical potentials of Tangible AR.

With regard to the first objective, the focus is on the further development and implementation of the seminar “Teaching and Learning with AR and VR”. In this course, the integration of VR and AR learning environments into STEM subjects is addressed in an interdisciplinary way - content and students come from the fields of teacher education and HCI. Students learn theoretical concepts of media didactics, integration of VR and AR teaching-learning media, and underlying technologies. This acquired knowledge will be applied by designing own VR and AR learning environments in group work. Finally, the results will be medially prepared and presented.

Parallel to the seminar, research into the pedagogical use of Tangible AR in the STEM field will be focused. In the specific case, the project aims at teaching and learning the anatomy of a frog through a dissection. This dissection is enabled by an augmented plush frog that contains removable AR marker organs. Viewing each marker leads to the display of more information about that organ. The use of Tangible AR thereby evokes research questions related to pedagogical and technical design, usability, and learning effects.

News

Sebastian Oberdörfer and Philipp Schaper as guests at Arbeit Bildung Zukunft
Listen to the new podcast episode #66 of Arbeit Bildung Zukunft (Work Education Future): From Serious Games to Social Robots to Horst the Frog - Potentials of New Technologies in the Learning and Teaching Context of the Future
Sebastian Oberdörfer and Philipp Schaper as guests at Arbeit Bildung Zukunft
Listen to the new podcast episode #66 of Arbeit Bildung Zukunft (Work Education Future): From Serious Games to Social Robots to Horst the Frog - Potentials of New Technologies in the Learning and Teaching Context of the Future
Presentation @ MobileHCI 2021
From 29.09.2021 to 01.10.2021 the paper Grab the Frog about Horst - The Teaching Frog will be presented at the virtual event MobileHCI 2021. Find more information under the following links.
Presentation @ MuC 2020
On 08.09.2020 the paper Horst - The Teaching Frog will be presented at the digital event Mensch und Computer 2020. This can be watched live at 15:30 on Youtube. Find more information under the following links.

Theses and projects

Closed

Anne Elsässer

Design einer Tangible AR-Anwendung für Lehr-Lern-Zwecke
Der Einfluss von Tangible AR auf Intuitivität, User Experience und Präferenz.

Anne Elsässer

Der Effekt von Tangible AR auf Cognitive Load, Motivation, Emotion und Performance im Bildungskontext
Tangible AR für die Nutzung im Bildungskontext im Vergleich

Funding and Collaboration

Team

Contact

Sebastian Oberdörfer

Publications

Legal Information