Student Workers for the Hyperbolic Space Lab
18 May 2022

About
Theoretical physical models interact closely with experimental research by classifying the observations from the experiments and providing methods for new predictions. One of those complex concepts is the theory of curved spaces, which appear e.g., in the vicinity of black holes or as important mathematical tools in theoretical physics and cosmology.
To make it easier for students to get started with the abstract topic, an immersive learning environment concept is to be created in which students can interactively experience the basic properties of curved spaces in VR applications.
Tasks
Your employment may include a variety of tasks depending on your preference. These include:
- Development and evaluation of VR/AR applications
- Conceptual design and prototypical implementation of system components
- Support in conducting studies and demonstrations
- Independent literature research for selected topics
Requirements
Previous experience in one or more of the following is required:
- Unity Engine or other game engines
- Virtual Reality
- Multiplayer or Networking experience
General Conditions
- Start of employment: immediately
- Working hours: 5 - 10 hours per week, can be flexibly organised
- Long-term employment planned
We Offer
- Interesting and exciting activities in current research project
- Flexible arrangement of working hours
- Work in a collegial and friendly team
Application and Contact
If you are interested, please send an email to annika.kreikenbohm@physik.uni-wuerzburg.de or samantha.monty@uni-wuerzburg.de, briefly introduce your background and previous experiences and we will then contact you. We are looking forward to your application!
Project WueDive
WueDive is an EU funded project with a focus on the further development of digital teaching. WueDive initiates and coordinates engagement with new learning requirements and learning opportunities by establishing a Digital Higher Education Hub. We usher in modern technology for digital teaching and motivate teachers to embark on new paths in teaching through easy access and personal support. The spectrum ranges from simple solutions (e.g. screencasts, lecture recordings, quizzes) to sophisticated systems for programming VR/AR that address additional levels of sensory perception for students in a computer-assisted manner - in contrast to conventional teaching - and thus enable deeper learning experiences.